So why has Ultima-stylized games gone somewhat downhill? It isn't that Richard Garriott is a bad designer. Far from it. Ultima and even Tabula Rasa were both thought out and well-crafted experiences for what they had ultimately (pun intended) set out to do.
It's because as games evolve along with the tastes of the gaming community.
Every MMORPG gamer has farmed, but not all monetized it. For Venezuelans, it was done out of necessity. This is the story of how Venezuela became a leading country in gold farming.
After over a decade, developer Broadsword makes MMO news as a legacy shard for UO called Ultima Online: New Legacy is announced.
Interesting, I played UO from day one. My main question would be is stealing allowed and how does PVP work or is it going to be baby mode with a new name again?
Raph Koster, lead designer of the classic Ultima Online has started a brand new company and is looking to create a completely original IP and build a new MMO.
Man Ultima Online one of my fave MMOs of all time. Really miss it the days running around brit graveyard as a red PK'er and having a house nearby to hide and stay away from the pitchfork mobs lool
Well hopefully this will not fall by the wayside as so many smaller MMO's have done.