CVG: Doom creator John Romero has hinted that he could one day create a new game with ex-colleague John Carmack - which would be "fresh and awesome".
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Daikatana.
Umm. No. We don't want to be your "bitch" again after Daikatana. Idiot.
Doom Daikatana edition?
ah whatever...daikatana sucked...but there is no denying that iD hasn't set the multiplayer gaming world on fire since he left...Doom 3 was an absolute disaster on every level accept visually...
the only iD game i really enjoyed, sans Romero, was Quake III...but it still didn't feel right to me...whatever Romero added to the original dooms style wise was an intangible asset that couldn't be lost...same for Quake I...while the quakes got better looking after his departure, they still didn't have that feel of being created by a master...
no idea how to explain what I am talking about...but if you grew up with the games these two created together...you know what I mean...you put Romero and Carmack together again and you have the best of every possible part of game development...a brilliant programmer that can squeeze even weak hardware to do amazing stuff...and a game designer that will use that technology to pioneer what almost becomes standards in what a game should play like...
on their own though these guys seem to struggle to live up to what they originally created...has Carmack made anything as good as Quake since?...and obviously we know Romero didn't...doom 3 for example is exactly how a company can fall apart entirely and alienate their entire fanbase when they lose their creative basis...one of the most loved franchises, and what took the genre to the masses, was flipped on its head into some sort of crappy survival horror shit show with 3 enemies on screen at once...and it was a nightmare for me...
bring back a real doom...put Romero's head on a stick again and show shooter developers why you two are still the best in the genre...i'll preorder 5...
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