20°

E3 2010: Miyamoto Wants You!

Got a question for legendary game designer Shigeru Miyamoto? We're interviewing him at E3 and want you involved!

We're sitting down with Mr Miyamoto for a chat at this year's E3, and figured we'd get you guys involved. Submit any burning questions you have in the comments thread below, and we'll select our five favourites to ask him. Questions don't have to be completely serious, but the more intelligent and insightful your submission is, the more likely we'll use it. So. Have at it!

barakiu5095d ago

Question #1.

Is there a possiblity that you will make a Sonic game, either in collaboration with Sonic Team and Sega, or by your lonesome with Nintendo?

Question #2.

I was also thinking of a Nintendo school for developers that teaches how to program for every console that's existed using the original dev kits. With assignments being like, for example, design an atari 2600 game and the best graded game becomes a WiiWare title or DSiWare title or whatever the platform Nintendo has in the future. As they learned one console they'd move the next succesively released consoles.

The thought process being that if you teach designers to design games on these thought to be primitave consoles and the games still retain elements of timeless fun, they can design on anything.

Even outside of a Nintendo School if Nintendo continued to retroactively support their consoles that'd be great. Imagine Final Fantasy 64 made within the limitations of that console and released today (of course it'd have to be titled Final Fantaasy 64, rather than having a subtitle or numerically suquential name!) Or Mario 64 part 2, retaining a sort of graphical charm of the era, or any other cancelled/unreleased game, or new games altogether.

(What do you think about ^all that stuff^ I just said?)

Meryl5095d ago

here is my question
#1
When on earth are you going to come up with a new I.P I am 31 now and much as I love mario, zelda and pokemon, I can't help but feel every time you release a new one it's the same old thing with small tweaks, I mean SMG2 is almost identical apart from having yoshi and different levels.
I just feel now is the time to dvelop something new instead of relying on the same old things, thanks for your time:):)

90°

Nintendo Issues DMCA Notice to Remove 8,500 Yuzu Clones

Nintendo made a significant move by issuing a DMCA notice to take down more than 8,500 clones of the popular Switch emulator, Yuzu.

Read Full Story >>
xpgained.co.uk
gold_drake9d ago

thats so crazy haha.

it will never disappear.

darksky9d ago

The more they try to stop it, the more publicity it gets. The fact is that Yuzu will forever live on torrent and other sites. Nintendo is fighting an uphill battle.

Inverno9d ago

Another 8,500 will take their place. Smh

PRIMORDUS9d ago

There is nothing stopping these people from working on Yuzu clones and sharing them on torrent sites. Nintendo or anyone else cannot do shit about torrents or usenet.

lucasnooker9d ago

lol Nintendo keep fighting this but it never ends. Why do they feel the need to persist? I guess they are in too deep now they have to

Show all comments (9)
80°

Super Mario 64 DS: Remakes Done Right

Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.

Chard10d ago

Not with those D-pad controls

CDbiggen10d ago

Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.

kevco3310d ago

Indeed, as stated in the article there were tonnes of control options and very much a 'take whatever you like, leave the rest' attitude to most of the game's extras.

6d ago
80°

Zelda Replay: Majora's Mask

VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."

Read Full Story >>
vgchartz.com
Crows9015d ago

Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.

FinalFantasyFanatic14d ago

Back when video rental was a thing, I rented out Majoria's Mask, I never finished it though. I did buy the 3DS version before the eshop shutdown, so maybe one day I'll finally play through the whole thing, it's amazing how well these games hold up though. I briefly played Ocarina of Time for a while and it was really fun.