Got a question for legendary game designer Shigeru Miyamoto? We're interviewing him at E3 and want you involved!
We're sitting down with Mr Miyamoto for a chat at this year's E3, and figured we'd get you guys involved. Submit any burning questions you have in the comments thread below, and we'll select our five favourites to ask him. Questions don't have to be completely serious, but the more intelligent and insightful your submission is, the more likely we'll use it. So. Have at it!
Nintendo made a significant move by issuing a DMCA notice to take down more than 8,500 clones of the popular Switch emulator, Yuzu.
The more they try to stop it, the more publicity it gets. The fact is that Yuzu will forever live on torrent and other sites. Nintendo is fighting an uphill battle.
There is nothing stopping these people from working on Yuzu clones and sharing them on torrent sites. Nintendo or anyone else cannot do shit about torrents or usenet.
lol Nintendo keep fighting this but it never ends. Why do they feel the need to persist? I guess they are in too deep now they have to
Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.
Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
Question #1.
Is there a possiblity that you will make a Sonic game, either in collaboration with Sonic Team and Sega, or by your lonesome with Nintendo?
Question #2.
I was also thinking of a Nintendo school for developers that teaches how to program for every console that's existed using the original dev kits. With assignments being like, for example, design an atari 2600 game and the best graded game becomes a WiiWare title or DSiWare title or whatever the platform Nintendo has in the future. As they learned one console they'd move the next succesively released consoles.
The thought process being that if you teach designers to design games on these thought to be primitave consoles and the games still retain elements of timeless fun, they can design on anything.
Even outside of a Nintendo School if Nintendo continued to retroactively support their consoles that'd be great. Imagine Final Fantasy 64 made within the limitations of that console and released today (of course it'd have to be titled Final Fantaasy 64, rather than having a subtitle or numerically suquential name!) Or Mario 64 part 2, retaining a sort of graphical charm of the era, or any other cancelled/unreleased game, or new games altogether.
(What do you think about ^all that stuff^ I just said?)
here is my question
#1
When on earth are you going to come up with a new I.P I am 31 now and much as I love mario, zelda and pokemon, I can't help but feel every time you release a new one it's the same old thing with small tweaks, I mean SMG2 is almost identical apart from having yoshi and different levels.
I just feel now is the time to dvelop something new instead of relying on the same old things, thanks for your time:):)