New blog up on IGN'S website talking about the game and the power of the PS3.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
In this interview, we will delve into the creative process of David Brochard. Behind the scenes with concept artist David Brochard, showcasing his creative process in gaming industry from Call of Duty to Dark Souls 3 and Star Citizen. Discover how his passion & skills bring immersive worlds to life.
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
-- "This is just one of the game features that the CELL’s SPUs have enabled. They’re a really interesting architecture. As a developer, you can get code running on them easily and immediately receive good performance due to the fact that you now have the task running in parallel with the other cores. And yet the architecture offers so many optimisation strategies that, if you're that way inclined, you can really hone your code until the virtual cows come home. It’s with this in mind that I’m really looking forward to seeing how games develop over this generation because hardcore developers are really going to be able to push it hard. It’s gonna be a really interesting ride!" --
-- "And so it is that we have a bit of a love/hate relationship with the hair. On some days I sit back and look at it and I’m marvelled at the graceful way in which it twines around the heroine as she attacks a multitude of characters. It really is something that comes close to my high expectations. But then there are the other days when you loathe it with a passion. Imagine that you’re trying to set up a really cool looking screenshot for something like, oh, a developer diary. The pressure is on to hit the deadline and the scene is perfect. Yet one strand of hair is hanging from the heroine’s lip like a big fat moustache that wouldn’t look out of place in The Good, The Bad and The Ugly." --
So......The built in physics of Nariko's hair are done at such a high value and precision that loose hairs actually get in the way of marketing / dev screenshots? ** "FKN - AMAZING!!!" **
bubbl3s?
I need some bubbles too, lawls.
I really do look forward to heavenly sword. The more I see of it, the more I'm impressed with it.
I don't need bubbles. Nariko is a goddess.
bubbles please
bubbles for everyone
At least for looks, tho I'm pretty sure the story and gamplay will be too.
I'm hyped about it so much I read the whole thing xD some other news I'm just like "hmmm... too long... will read later" but not for this game.
Hope to see the demo very soon :D