9.0

Vooks: WarioWare D.I.Y Review

Vooks writes: "The WarioWare games have never stuck to one idea for any long period of time. While the microgame nature of it remains the same, the input for each game has been different. We’ve had buttons, a touchscreen, motion controls (on both the Wii and the Game Boy) and even camera input. But this time around, Nintendo hasn’t given us a new way to play these microgames - they’ve given you the tools to create them yourself. Everything from the art to the music and more can all be made by you. WarioWare D.I.Y. is, without a doubt, Mario Paint on acid. "

60°

How To Spend £40 On WiiWare

NowGamer: A handful of games for the price of one, you say? Bargain.

If you’ve walked into a game shop more than once in the last few weeks, the likelihood is you’ll have felt a little déjà vu on your later visits. Outside of Starcraft II for all you PC types, it’s been a barren few weeks in the land of retail. But cast your eye over the various download services out there and you’ll find a world of undiscovered fun waiting for you and while it might not quite have the clout of PSN or Xbox Live Arcade, WiiWare is no exception. Here’s our rundown of what you can get for the price of a normal retail release… and this little lot will last you far, far longer than most of those ever could...

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nowgamer.com
Cajun Chicken5012d ago

I'm really annoyed Cave Story still hasn't been released. Perhaps they're patching that sound issue.

8.5

GamerPops: WarioWare D.I.Y. Review

WarioWare D.I.Y., like other games in the “creation” genre, is conflicting. It’s hard to evaluate titles like this purely as games, because they’re so much more than that. But at the same time, why do we choose this particular hobby? To play games. At what point did playing games actually include the creation of those games?

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gamerpops.com
8.5

PlayTM: WarioWare: DIY Review

PlayTM writes: "hroughout the history of video games there have been numerous attempts to give gamers the ability to create their own games without the need to actually learn the complexities of programming. From the early create your own text adventure packages all the way up to the recent Xbox 360 effort Kodu we've had the promise of headache free game design dangled tantalisingly in front of us like a carrot on a stick. Of course most of the time said carrot turns out to be a small misshapen morsel with more than a few maggots living in it meaning our hopes of creating something genuinely playable are scuppered by overwhelming complexity, half baked tools or, perhaps worse of all, the realisation that the creative muse is far harder to pin down than we thought."