320°

Square Enix: “Only Macho Protagonists Work in the West”

Interviews with the developers of Square Enix’s new Nier franchise reveal a bizarre development saga in which arguments over whether western audiences could stomach a typical girly JRPG lead eventually lead to the company making two versions of the game.

Square Enix’s new “Nier” franchise launched with two games, Gestalt (PS3/360) and Replicant (PS3), each with radically differnet character designs for the hero; however only Gestalt was released in the west, as “Nier” – comparisons of the two attracted some attention.

Warning: NSFW

Read Full Story >>
sankakucomplex.com
ClownBelt5107d ago

" Yoko: At first we just doing the youthful protagonist version (which became “Replicant”), but Square Enix started taking talking about international markets during development.

Yoko: In fact, an argument erupted at Square Enix’s Los Angeles studio, over whether a thin looking male character [hereafter translated as “girly”] was possible for the game. For the North American consumers, it was decided to provide a macho main."

Just as I thought, the MACHO, UGLY, DEFORMED LOOKING character is not the actual character SE decided, and Replicant is the real one.

-Alpha5107d ago (Edited 5107d ago )

It's true though. Mario, Link, Sackboy, all total failures because the West clearly did not like them and were turned off by their puniness to the point that they refused to buy the game.

/s

Oh, and a tip for all my fellow N4G Nuns: Porn on the website, cover your innocent eyes with the nearest bible!

I often find that when you are concerned with marketing your game to the point that you need to change your main character you lack confidence in your product. Hopefully the game is great regardless and we will see if this move pays off in anyway for SE's sake.

Macho protagonists have ruined the industry. Killzone 2's Rico is annoying as all hell and lacks personality. But at least he's tough as nails and totally macho! Dude from Resident Evil 5 sucked the meaning of "horror survival" out of the title. But at least his arms are big!

The macho protagonist carries with him the typical annoying, childish jock attitude followed by catch phrases such as "booyah!" or "F this and F that". Their demeanor is supposed to make up for their lack of character despite character being more important than image.

Realistically, how many more copies does SE expect to sell now?

eggbert5107d ago

the difference is that Mario and Link are from a different Era. Things were way different back then. People actually cared about the gameplay instead of graphics for one....

Nowadays all the little boys care about is macho-men in video games. It helps if they also swear a lot because swearing is cool. Also, there needs to be a lot of blood, AND CHAINSAWS YEAH THATS AWESOME.

And I have the same exact feelings about resident evil 5. All the other resident evil's made you feel like you could be killed at any moment whereas Resident Evil 5 was more of a action game. Not too mention the game was a hell of a lot easier than previous entries.

Myze5107d ago

The problem is that they apparently don't realize there is a massive difference between a "macho character" and an "effeminate emo that you can't tell is a boy or girl till they talk." There is such a thing as a middle of the road character.

-Alpha5107d ago

Yeah I'd assume social construction relativity would play a role, but really how much is SE thinking they are going to gain by making the main guy more manly?

I don't find anything that wrong with macho characters. It just depends on how you use him. Building a character around marketing concerns me as I feel the primary function should be to create a character around the game.

ShinMaster5107d ago (Edited 5107d ago )

What's up with this trend of choices SE has been making this gen to try and "appeal the western crowd"?!
The essence of their games is slowly being lost.

booni35107d ago

True. Absolutely true. look at how the american market treated the brilliant offering from platinum games: The critically acclaimed Bayonetta. It suffered in sales by comparison to other action games but features combat options deeper than any thing prior to it. That sexy female protagonist was a big risk for p* and they ultimately paid for it, in a commercial sense of the expression.

In the states at least.

hay5107d ago

Wow, and to think that those people with so narrow field of view are making games, while talented people with great ideas are struggling to get in the industry.

That's just... Lame.

UltraNova5107d ago (Edited 5107d ago )

I've said it and I will say it again. SE days as bar raising, formidable developers are over. Their mind is strictly made up into pleasing the US consumer hence this fiasco by their marketing department.

Cant they stop for a minute and ask themselves, what made us famous and successful to begin with? Yes is was EMO's like Cloud sir!

TotalPS3Fanboy5107d ago (Edited 5107d ago )

People don't want a macho man on steriod:
Someone like Rico from Killzone 2.
Someone like Marcus from Gears.

Peole don't want an emo feminine man:
Someone like Hope from FF13.
Someone like Edge Maverick from Star Ocean 4.

People want a normal manly man:
Someone like Cloud from FF7.
Someone like Squall and Seifer from FF8.
Someone like Samunosuke from Onimusha.
Someone like Ash Riot from Vagrant Story.
Someone like Dante from Devil May Cry.

Wada wants to fit into the Western market and so he desperately tries to fit in. But the problem is, Wada doesn't even understand the Western market.

It's like that white guy from school who wants to fit into the "cool" click, so he try to wear gansta looking clothes and try to talk like black peoples.

It ain't cool. It's just ridiculous. People just laugh at him for trying so hard. He should just be himself. He would be coolor if he just be his own confident self.

shadow27975107d ago

In defense of macho men, Snake is awesome AND normal. He also came from Japan, to boot.

Final Fantasy has never struggled because of a lack of macho men. It's a Japanese thing, people understand that. Anime was also a big phenomenon in the states and manly men are few and far between there, too.

I think people care more about interesting and engaging characters than their supposed level of masculinity. Though (judging by appearances, I haven't played XIII), characters like Snow are definitely welcome.

But no, 'roided up buffoons like Marcus or Rico definitely don't belong in Final Fantasy.

+ Show (6) more repliesLast reply 5107d ago
Noctis Aftermath5107d ago (Edited 5107d ago )

How hard can it be to make a character that isn't juiced up on roids but at the same time not completely missing the Y chromosome.

There is more then 2 choices you stupid f***s, it can't be that hard to figure that out.

Leathersoup5107d ago

Indeed. I think what the western audience wants is a little bit of realism and a bit of variety.

darthawesome905106d ago

Not that hard to figure out square. We want more Highschool/College on up characters like Cloud, Vincent, Aerith, Noctis, Fang, Fluerett (the girl from VersusXIII), Balthier.

STOP with the tween characters like Vaan, Penello, Hope, and Vanille. We Westerners are sick of children crying about daddy issues, prancing around like a fairy princess, or 14 yr olds crying about not understanding love. I mean they are SAVING THE WORLD toughen up!

If your going to use younger character make them like Yuna, Rikku, or Gau. While they were sometimes annoying they actually had a pair (I know Yuna and Rikku don't but you get the idea).

Dragun6195107d ago (Edited 5107d ago )

You know what I think? Screw Yoichi Wada's plans in trying to appeal to the western market. They were way better off making games towards the Japanese audience like back then when they were SquareSoft, Seriously

Infinite Discovery? Xbox360 Exclusive? Hell Yeah
Last Remnant? Xbox360 and PC only? Hell Yeah
Star Ocean IV: Last Hope? Time Xbox360 Exclusive? Hell Yeah
Port over FFXIII to Xbox360? Hell Yeah
Front Mission Evolved? Tactical RPG? Nah, Third Person Shooter? Hell Yeah
Nier? Young version? Wtf?!? Macho Version? Hell Yeah
Next, Final Fantasy Versus XIII? Multi?
Lets ask Cliffy B

Heisenberg5107d ago (Edited 5107d ago )

We would've never heard this kind of BS coming out of SquareSoft. This is what's wrong with SE, they're trying to fit into a cookie cutter mold that they think will sell rather than focusing on telling great stories. Just because certain games that have sold very well in the west have macho protagonists, doesn't mean that's all we want. There are so many games that have sold well here that prove otherwise.

EDIT: And I agree that there's a big gap between macho beefcake and flamboyant sissy. Too far either way can be annoying, there's such a thing as a happy medium.

gano5107d ago (Edited 5107d ago )

dude u get a bub jus for the avatar.
best shyt since the sopranos.

Heisenberg5107d ago

It's true though, Breaking Bad is one of, if not THE best show currently on TV.

BasilMarceaux5107d ago

And only feminine trannies with spikey and strange-colored hair work in the east apparently

ultramoot5107d ago

Y'know, I generally dislike stereotyping, but I have to agree with you to an extent. While I'm tired of musclebound steroid-freaks as heroes in a game, I'm also sick of protagonists who look like Boy George fans with weird hairdos. Why can't there be a middle-ground somewhere? Like someone who looks normal aka Max Payne 1 or some such.

Alex_Mexico5107d ago

Totally agree with you. I'm jus as much tired of seeing Marcus Fenixes in western games as I am of watching Neir Replicant's main character type.

Also, there is a middle ground. He's called Nathan Drake and he's the man! Play Uncharted 2 now if you havent yet.

Jeff-Ryan5107d ago (Edited 5107d ago )

yup sounds like Cloud to me.

@Alex_Mexico

Nathan Drake looks like a duchebag anyway. Boring and bland.

Heisenberg5107d ago

That's the definition of judging a book by its cover, well played... Although if you had have played long enough to hear Drake speak word one, you'd have realized it was the personality brought out by one of the best voice acting performances in videogame history that made him a likeable and exciting character, not his haircut and wardrobe.

shadow27975107d ago

Nathan Drake looks like a douchebag? Seriously? He looks normal. And Drake is anything but boring or bland. You have horrible tastes.

+ Show (2) more repliesLast reply 5107d ago
badz1495107d ago

no wonder their reputation is slipping fast! all they need to be is what they were and everything will be good! trying to appeal more to the westerners thing is tarnishing their image! - not only by Japanese, but also the westerners that used to love them! Yoichi Wada is stupid! nuff said!

N4BmpS5107d ago (Edited 5107d ago )

That's not true [what Yosuke Saito] said, a character doesn't have to be "macho" to enable a foreign game to work in the west. To me this sounds like a cliche(of sorts) generalization of the Western audience(no I'm not getting offended), sure the American audience(let's face it that's who he referring to) does like a a lot action sequences and explosions, but the characters aren't always "macho".

Let's take a look at one of my favorite characters Dante (from DMC) to the Western audience he wouldn't exactly qualify as "macho" awesome sure but not macho, oh and look at the Final Fantasy series none of those characters are "macho" if they were supposed to be....yeah, apparently Japan doesn't have a clear sense of whar macho is.

Another character that isn't really macho would be Nathan Drake, he climbs a lot of mountains, jumps trains and fights supernatural weirdos but he's not macho he has charm though. Square Enix should take into consideration the possibility that they might be out of touch with the Western Market. However I won't ignore the fact that alot of "Macho" titles sell the highest in the West, Halo, Gears of War, Modern Warfare and others prove that American gamers like "macho" type characters but not all of us in the West prefer these "macho" games that Yosuke claims we all like. Give me a relatable, humorous character with a great story and plenty emotion and I will be buying that game.

I just love his perception of the Western Market. *Sigh* (Sarcasm)

Alex_Mexico5107d ago

Its not that we absolutely positively need a big burly grunting MACHO character for it to work. Look at Nathan Drake or Gordon Freeman which, for me, do NOT fit the bill of MACHO.

One thing is "it has got to be macho" and the other is "this is a girl thats actually a guy" type of situation that we have low tolerance for and I'll admit Im one of these that think that. I always hated Symphony of the Night's Richter and Alucard's incredibly girly designs and I was happy to see how Lords of Shadow's Gabriel Belmont actually looks like a guy.

It doesnt have to be a big bald space marine. It just needs to look like a man. We dont like to guess genders, damn it.

TotalPS3Fanboy5107d ago (Edited 5107d ago )

People don't want an emo feminie, so Wada instantly moves to the opposite extreme. An insecure macho man on steriod.

What happen to the middle ground: an everyday manly guy?

ally123455107d ago

The old man is more believable as the girl's father because he looks, well, old enough to father a child. But he's hideous to look at. Not even "hollywood ugly", just "ugly ugly".

But the young man is better to look

Why couldn't Square Enix have gone with someone who is in-between these extremes? Someone like Solid Snake, who is both manly and rugged, but not 'roided up and hideous to look at.

Square only seem to be able to make two types of male characters: Effeminate pretty boys (Cloud, Squall, Vaan, Hope, etc) and fugly battle-scarred old men (Steiner, Auron, Heidegger, etc). Oh, and weird things (Quina, Red XIII, etc)

TotalPS3Fanboy5106d ago (Edited 5106d ago )

Wada: "Feminine guys don't work. And after seeing Neir failed, ugly macho man on steroid don't work. However... Quina and Red XIII as the main protagonist that Western man can easily relate to just might work..."

FOXDIE5106d ago

thank god the game sucked, so this argument about characters doesn't matter anyways lol :D

+ Show (8) more repliesLast reply 5106d ago
Otheros005107d ago

If the thin guy doesn't sell than every final fantasy you made so far shouldn't have sold that much at all. Wada is clearly blind. I hate overdose steroid space marines.

Millah5107d ago (Edited 5107d ago )

My God.....Square just continues to prove how badly they just don't "get" the West. They are so out of tune, and are trying SO hard to make "West" appealing games, that they have completely diminished the quality of their games.

They became successful worldwide by making the kinds of games they make best, and the Japanese culture was part of those games appeals. They didn't become so successful worldwide by TRYING to appeal to a worldwide audience, but by embracing their unique Japanese qualites and making the absolute best Japanese video games in the industry.

It just amazes me how badly the executives at Square are completely missing it. Its like they think Americans are a completely different species of animal and we aren't human.....Americans like great video games, just like Japanese like great video games. If you want to appeal to us then start making GREAT FUCKING VIDEO GAMES ONCE AGAIN.

Noctis Aftermath5107d ago

Well said, they are to concerned with 'westernizing' their games that they let the quality slip, square needs to stop looking at this as a business and go back to just making the best games that they can make, business has been getting in the way of their work for years now.

iceman28855107d ago

Agree...in all seriousness I don't care what the freaking character looks like in your game as long as he/she is interesting and has a point. I don't need the stereotypical muscle bound freak who grunts at everything and I also don't need to the emo guy with a spiky comb over who wines about his feelings all the time.

I just want a character with an interesting backstory that makes me want to play the game.

Also, Millah, sick avatar.

Kalowest5107d ago

Calm down, its not Master Chiefs fault, and yes Replicant has a cooler lead.

zatrox5107d ago

I must disagree, Replicant lead is a fag. It even reminds me of Raiden, ugh the horror.
At least the father is pretty good in personality, despite being fugly.
PS: Come on, Cavia stated the father was the original lead, but they made Replicant for weaboos and fangirls.

theunleashed645107d ago (Edited 5107d ago )

really? REALLY? *facepalm*

Silverwolf5107d ago (Edited 5107d ago )

Not true! You could place any of those sexy anime babes in a GOOD GAME and I'll be happy to play it. Believe me I'm not alone on this.... In the event any SE reps might read this. Please refer to the following babes; Bayonetta, the lovely Lara Croft (sexy accent adds to the package) the girls from DOA, Chun Li.....etc. You get the drift!

BTW, NA developers know this. that's why you can choose a male or female characters and customize them to your liking. Just thought I would let you in on there secret.

Vicophine5107d ago

LOL No. I'd take Replicant over Gestalt any day.

Kalowest5107d ago

I agree,the US version is BS, Replicant lead character looks better.

Gothdom5107d ago

That's one of the many reasons I didn't buy Nier...

Show all comments (103)
290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake1d 1h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing21h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake21h ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble16m ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware73021h ago(Edited 21h ago)

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman21h ago

You actually still defending them? Sheesh.....

gold_drake21h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus2321h ago(Edited 21h ago)

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows20h ago

Has nothing to do with Sony. Stay on topic.

notachance20h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier20h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit20h ago

Ayayayay with these xbox/MS excuses.

Reaper22_15h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy8514h ago

Is it? That's revenue not profit. Completely different.

fr0sty4h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

+ Show (7) more repliesLast reply 4h ago
thesoftware73018h ago(Edited 18h ago)

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake18h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow18h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier8h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood1h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k410m ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

+ Show (2) more repliesLast reply 10m ago
WelkinCole13h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel198911h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

Profchaos4h ago

30 more like 70 to 80 plus 7 for Bethesda

+ Show (3) more repliesLast reply 10m ago
anast21h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor21h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows9020h ago(Edited 20h ago)

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander197220h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody20h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

Show all comments (42)
110°

7 Deserving Games That Never Got Backward Compatibility

Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.

90°

20 Best Survival Games of All Time

From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.

Read Full Story >>
culturedvultures.com
Vader822d ago

No 7 days to die is criminal