Publishers insist on devaluing used games at their own peril; a strong secondary market supports a healthy primary market, and packing games with one-time-use codes for certain content erodes that relationship.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
Very well-written article. I couldn't agree more.
I'm not convinced that there's a major problem with this policy. Do you think this will dissuade people from buying games at all? People who buy used still get the core game; new buyers simply get an added bonus. If the used buyers end up loving the game and want to pay for the extra content, they can. If they bought the game used for $40 and end up paying $10 for the extra content, they're still saving money.
And if the policy does in fact drive people to buy more games new, couldn't one argue that including codes in new games is important to new game sales?
Personally, I prefer this option to other measures to curb second-hand sales, like excessive DRM or increased prices.
That's my only real issue with this policy; the fact that they claim it's for "server maintenance" or whatever BS excuse they are coming up with. As it was said in the article, when the first guy trades it in and the second guy picks it up it all balances out. I wouldn't really have any issues with it if they weren't lying to us. Just tell the truth, you are charging because you are tired of getting hosed out of money on used game sales.
The video game market is so huge that it shocks me that some Publishers are complaining about lost profits, and going so far as to try and discourage people from buying a game used.
Stephen King has more used books circulating around than almost any other author, and I have never heard him complain. If people are making games as an art form, then isn't the point for people to play them any way they can?
I like buying used games sometimes