"So many of you immediately went into this article with an answer to that question based on a quick gut reaction, and I can’t blame you for that in the least. When it comes to options in video games, more is almost certainly better. But is this a case where less might actually mean more? Let’s take a look.
To me, the most frustrating thing with any fighting game is to pop in the disc expecting a certain number of fighters only to realize that almost all of the “different” fighters are just reskins with the same exact move sets and nearly identical stats. To me, this was a huge problem in last year’s UFC game, but THQ has made it clear that this year’s game should not feel like that. The problem is can we trust them?"
Alex & Mike talk Biomutant, a game from Experiment 101/THQ Nordiq you likely have not heard of. While the AAA side of the industry tends to homogenization and imitative, cinematic presentation, “AA” games remain creative and innovative in 2021. Drawing on inspirations as varied as Dark Souls, third person shooters & kung fu cinema, Biomutant is Ratchet & Clank on acid, developed by a team of 20 people.
Remember THQ? They published such games as Avatar: The Last Airbender, Darksiders I & II, the Destroy All Humans series, Homefront, the Red Faction series, and Saint's Row 1-3. Almost as famous as their games were the THQ marketing stunts, including a Golden Wii.
PlaySation gamers are in for a treat today! Not only did Sony roll out its “Double Discount” PlayStation Store sale, but there’s also a THQ Humbe Bundle PS4 discount happening too!
As too many fighters. Ever.
I remember when we were told that there would be no clones in Brawl, so yeah...
Personally I not only hope that there arent clones, but that you can feel a difference between weight classes...I'm a dreamer I know.
the more fighters the better. n4g burn this article.
gracie jujitsu militech system etc etc.........