Strawdog Studios: Development Diary Part One - The Start - Spring 2006

Strawdog:

April 2006; We’d just returned from the Game Developers Conference/Game Connection in the US and had successful found a publisher (Eidos Interactive) for our first original title, ‘Geon’ which eventually made it’s way onto XBLA in September 2007. The ‘Geon’ concept was born out of our desire to create a retro arcade game which was simple to make, hugely colourful and abstract and also had HD graphics and active/competitive game play principles. And all of this was targeted at the newly created Xbox 360 Live arcade platform.

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electronictheatre.co.uk
50°
5.5

Space Ark - PC Review [NoobFeed]

Daav from NoobFeed.com plays the Pc version of Xbox 360 indie game Space Ark. At least, that's the intention before realizing that Space Ark on PC is actually still Space Ark on Xbox 360, but now on a PC. It's the straightest port possible, menus and all.

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noobfeed.com
40°
4.0

Space Ark Review at CalmDownTom

CalmDownTom says, "The story behind the game is some completely nuts nonsense about space animals born from eggs that have to collect DNA crystals. Suffice it to say that’s not a great explanation of the story, but its not too likely you will care much."

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calmdowntom.com
40°
5.4

Space Ark review [BeefJack]

BeefJack: "Space Ark is a good-looking and functional game, but a brain-breaking controls scheme, bland music and forgettable level design hold it back from being anything special. It’s a rubbish PC port, too."

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beefjack.com