Peter Molyneux describes Fable 2's combat as "kind of a little bit mad." It's just one blue button; a system that doesn't punish casual gamers (button-mashers), but still satisfies hardcore players. The number of experience points earned in any given skirmish is determined by how skillfully one uses the X-button. Timed button presses, including counters, are worth more than mashing, while incorporating blocking and charge attacks (both accomplished by holding X) will net you even more points to build your hero. The attack button is also context sensitive, as you'll automatically pick up and toss items strewn about the ground if your foes are at a distance, or you'll grab an enemy and shove him into a wall if you're battling in close quarters.
The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
Fable II launched back in 2008 and remains the best the series has offered. Ahead of the series comeback, it's time to look at the classic.
Loved this game, oh and i always saved my dog at the end, hope the new Fable has a animal companion.
Fable 2 was the best inthe series. Peter waaaaaaay over promised with fable 1 and it was good but disappointing. He didn't go crazy eith hype for the second game and it was surprisingly awesome. Then he ran his mouth promoting 3 and it was the worst of the 3.
I only got to play it once 😩 I'm so tempted to buy a Xbox 360 slim but planning on getting the series x soon since I got a PS5 in February Im ready to get saints row 1&2 back, GTA 4, fable 2, but I also want to play infamous 1&2 again Sony screwed us over with the stream only for saints row 2 and other gems smh
It’s foolish to say that one RPG is "better" than all the rest across systems and generations. This is merely the 25 RPGs we feel are the best and nothing more!
Dragon Quest 11 isn't even the best Dragon Quest game, it's a good game, but not the best. Dragon Quest 8 is superior to it in almost every way.
OK let's end this, in order
Xenogears
Final Fantasy 8
Final Fantasy 7
Final Fantasy 9
Final Fantasy 6
Chrono Trigger
Legend of Dragoon
Breath of Fire 4
Breath of Fire 3
Dragon Quest 8
Dragon Quest 11
Vagrant Story
Saga Frontier 2
Chrono Cross
Suikoden 2
Suikoden
Threads of Fate
Final Fantasy X
Final Fantasy XII
Lunar 2
Some of my personal favorites are Planescape: Torment, New Vegas, Morrowind, Kotor 2, Wasteland 3, Witcher 2, Vampire the Masquerade: Bloodlines, Deus Ex, Disco Elysium and Vampyr.
As far as jrpg, while I'm not as big a fan as I am for Western RPGs, I love Persona 3 - 5, Dragon Quest 8 and 11, Rogue Galaxy, Final Fantast 6,7, and 12; and Lost Odyssey.
cuz Mass Effect has already stolen my heart.
The combat looks promising. Molyneux doesn't like to make games frustrating which is the exact opposite of Itagaki (Team Ninja). Kameo had a very deep combat system that rewarded hardcore players, yet let anyone with fingers plow through with ease. Many people criticised it for being too easy, but they didn't try to get "A" rankings.
His goal was to make it accessible for button-mashers, but allow for complexity and cool moves for the hardcore. Kinda sounds like what the Too Human developers have said about their game.
Anyway, it looked good. The trouble with context sensitive buttons is them not doing what you expect them to do at times. I encountered this a few times playing Gears with the cover system. Most of the time it worked great, but there were times I wanted to scale a wall and went into cover and vise versa.
Looks like this could be huge with alittle fine tuning and smo0thing out.
The one button combat system has really impressed. First I thought that having different action on one button whille cause alot of problems, but after reading this impression, I am totally impressed.