Valve's superb Steam service finally launched for the Apple Mac this week, with the sublime Portal being the first title available for Mac gamers to try out for free.
Most importantly, Valve also plans to introduce its Steamworks suite of publishing and development tools to games developers, free of charge.
The developer is also now set to release its forthcoming games simultaneously on PC and Mac, (with Portal 2 being the next major release on the schedule).
Gamers and developers alike have been pondering the implications of Valve's announcement and what it might mean for the future of gaming on Apple laptops and desktops. Is this going to kick off a new, slightly-belated 'renaissance' in the Mac gaming scene?
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!
I think most devs are too lazy to do all their games openGL, but I hope i'm wrong :(
edit : lazy money wise, investment...
There's always going to be differences between DX and OpenGL both in performance and graphics.
Just needs a little optimizing and polish, that's all :)