Design and rhythm are integral to making you feel interested in a particular game. If a level is cleverly design, you’ll play it and enjoy it. If not, you will probably slam the controller somewhere and swear not to play that game ever again. This is not a matter of difficulty, but of creativity and wittiness from the developers.
EA has announced it will engage in a shareholder-pleasing share buyback program just a couple of months after mass layoffs at the studio.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
I like the articles idea, but disagree completely with the list. I think any level in Halo 3 where your constantly fighting the flood is the most annoying
where is the killzone 2 ending. getting to radec was a bitch
Three Leaf Clover is probably one of the best missions I've played in any GTA game, maybe because I'm a big fan of Heat, but yeah it was satisfying.
The article author didn't play Ninjabread Man, as each stage on that game is "annoying".
Buh ??? Zuh ???? mwuh ??? Uncharted 2 train level as one of the most annoying levels this generation ??? Wha ???
I'd expect it to be either 1 or 2 on the list of most satisfying but it blows my mind to think anybody found that level annoying. I mean even if you liked it but just found it a little difficult, I still don't get that. The ease of all but the very last few levels was one of the only flaws I could find with Uncharted 2. Whenever I put Uncharted 2 on for a quick twenty minute play through that's the level I skip straight to.