EU Playstation blog: We were very happy to have the producer of Split/Second, Jason Reid, over to our offices recently to show us the final build of the game. I got some hands-on time with it and it’s looking really great. I’m not a fan of driving games normally, so I was surprised to find myself losing track of time. This is a racing game that aspires to be a Hollywood movie in the style of Michael Bay and Jerry Bruckheimer — a level of explosions, slow motion and large scale destruction that it easily lives up to.
There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...
GameEnthus Podcast ep279: Gas Food or Voluntold Hat This week Ryan(@RyGuyGames), creator of Adventure Lamp, and Slider(@Sliderwave) join& #160;Tiny(@Tiny415), Mike (@AssaultSuit) and A aron (@Ind1fference) to talk about: MAGfest, Adventure Lamp, Kickstarter, Stardew Valley, Infinity, Yoshi’s Woolly World, PSP, Split/Second, Vectrex, Vectrex Regeneration, Transformers Titans Return, Street Fighter V, Disney Infinity, Finding Dory, Zack Snyder, Batman v Superman … Continue Reading →
James Pettegrow talks us through an arcade racing title that didn't get as much credit as it deserved.
Split/Second and Blur were the two most under rated racers last gen. They were great games and wish there were potential sequels.
Hoping for BC as I still got the XB1 disc and still play it time to time. This and Midnight Club LA along with Project Gotham Racing 4 are hidden racing gems from the X360 days.
there seems to be something about it that doesn't "mesh" for me, It doesn't have that frenetic pace that Burnout does (BO3) and the cars don't seem to respond too well, steering feels like trying to swing your arms around real fast underwater. The graphics also don't really pop like a game like this should, and the resolution looks kinda' low and full of jaggies.
the game kind of reminds me more of full auto 2 with real cars.
Oh well, it is just the demo, maybe the full game will have these issues hashed out.
I thought the game had no real cars