London-based studio to use popular engine in upcoming title.
Ignition Entertainment, the international developer/publisher, has announced its licensing of the Crytek CryEngine 3 for use on an unspecified upcoming project to be published by its London studio.
“For us, the advanced cross-platform technologies offered by Crytek were the natural choice. The comprehensive tools and expert support provided by Crytek, combined with the experience of our team, are already delivering impressive results,” said Ignition CEO Vijay Chadha.
epicJRPG.com looks at the first official English trailer for Dragon's Crown, released today by publisher Atlus, which shows off the action RPGs beautiful hand-drawn artwork and engaging combat. The title is coming this summer to Playstation 3 and Playstation Vita.
Goodjob by Atlus with the fast localization, nothing i hate more then when a japanese game takes ages to localize.
Releases in Japan during July whilst it gets released world wide in English during August :D
I cant wait to play this on vita... Definitely day 1 buy for me.. Vanilla ware games are awesome & this is a good looking exclusive
This is probably the biggest game to hit the eShop so far. When retail games start appearing on the eShop as digital downloads, they might even be bigger...
Siliconera: Ignition has been pretty quiet about Dragon’s Crown after revealing the game at E3. The four player brawler from Vanillaware has is a throwback to Capcom’s Dungeons and Dragons arcade games. With PlayStation Vita launching in just a few days and Dragon’s Crown slated for release in spring 2012, we reached out for more information about Dragon’s Crown. We ended up getting a conversation with George Kamitani, the game’s director.
well said. what will you do with the mystic powers of the cryengine?
yayyyy :D
come on guys, jump on the CryEngine wagon, the only engine that can actually use everyone's hardware to full effect
CE3 is nice cus it has written code for both consoles so engineers and designers dont have to sweat about to much rewriting and porting issues.Plus the fact that games are done twice as fast cus of its simultaneous developing nature,you make your level on PC and it copies and scales it self on consoles automatically.Great.