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Review: Sin And Punishment - Successor To The Sky

Think dodging 100 bullets is tough? Try firing them. Quizzed in a ‘Iwata asks’ session, the original N64 Sin And Punishment development team (returning largely intact for the sequel) revealed that the hardest hurdle was getting enemy attacks to hit the player in the first place. Both installments root you on a 2D plane surrounded by 3D pain, assaulting you from all angles in both the fore- and background. It’s incredible any shot fired ever lands on the desired target. Oh, but they do.

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edge-online.com
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7.0

Review: Sin and Punishment | Nintendo Life

NL:
It's no secret that many Japanese titles never see the light of day overseas. Countless games have been unreleased for fear of lack of public interest and fear of bad. This was the initial reason Sin and Punishment, released in 2000, never surfaced on the Nintendo 64 outside of Japan. The hectic shoot'em up only made it's way to the rest of the world when it was released as a special Virtual Console download on the Wii in 2007.

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nintendolife.com
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Virtual Console Imports: Sin and Punishment

Ever wanted to try your hand at playing some import games? Why not start with the Wii and Wii U's Virtual Console? Join us as we begin our journey through the VC's library and look at some import games worth adding to your collection. First up, the import darling of the N64, Sin and Punishment: Successors of the Earth.

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leviathyn.com
110°

Gaming History 101: The Treasure Box

This week Trees returns and we are talking about the Japanese developer Treasure, best known for some of the most impressive games on Sega’s consoles (Gunstar Heroes, Radiant Silvergun, Guardian Heroes, and Ikaruga) as well as Nintendo’s later consoles (Bangai-O and Sin & Punishment). We discuss the company origins, values, and of course the entire library of this innovative developer.

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gaminghistory101.com