150°

All Points Bulletin: Exclusive Package Video

IncGamers has a trailer from Realtime Worlds which shows what's on offer for players who pre-order the game. Items include costume items and extra emotes.

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incgamers.com
Djorgo5117d ago

Exra emotes is really cool. Like that idea!

Maticus5117d ago

That game is looking good... when's it out again?

STK0265117d ago

june 29th I believe, a few days later if you're in Europe though.

NegativeCreepWA5117d ago

I'm in the beta and its still pretty rough, might be a little early to release it. I just pre-ordered it because its a lot fun.

The monthly fee isn't to bad either.

Fyzzu5117d ago

Sounds good. Nothing game-breaking and no massive advantages - just extra cool stuff.

Malfurion5117d ago

After reading all about the game's subscription models earlier, I'm highly impressed by this title. Will most definitely be pre-ordering.

5117d ago
10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

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devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

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eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

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splitkick.com