Can You Unveil the Wedding Mystery? Weddings are never dull, especially when the bride and groom are famous! But this is no ordinary occasion - it's plagued by sabotage. You are Nancy Drew, bridesmaid and sleuth extraordinaire. Can you catch more than a bouquet to make this a happily ever after?
SuperNerdLand: We recently had the humbling opportunity to speak with voice production veteran Lani Minella after she offered her view on the ongoing kerfuffle between SAG-AFTRA and the video game industry in the comments of our article on the matter. Those who don’t know that name by sight are likely to recognize her by voice as she has such characters as Ivy from Soul Calibur, Nancy Drew from near two decades of computer titles in the character’s name, and Urdnot Bakara/Eve from Mass Effect 3 under her name.
As someone who knows a few voice actors and actresses, let me say that it is surprisingly hard and what SAG-AFTRA is asking for isn't crazy. One gig my buddy went in for was just screaming, for two hours straight! They didn't tell him ahead of time, and not wanting to lose pay for the job, he did it. At the end of it, the next day, he could barely croak out a whisper, he actually had to reschedule (and thankfully they let him reschedule) a job he had lined up two days later because he couldn't do it. It's not just saying a few lines with a mug of chamomile tea.
According to the Entertainment Software Association, 38 per cent of gamers are women. The number of females playing video games has been continuously growing for the past several years, so why aren’t we seeing more video games that appeal to women?
This article is sexist because it implies that video games like Call of Duty aren't made for women.
Games are made for everyone. Whether you enjoy it or not is based entirely on your preference and not an inherent disposition based on your gender.
I think there are plenty of games that appeal to women (or appeal to both genders at the same time). But the problem is, a lot of girls don't seem to know they exist.
I was thinking about why women don't seem to be all that interested in video games (and why many of my female friends don't "get" why I like gaming), and I think that a lot of women probably don't realize just how social or story-oriented games have become nowadays. Hell, my own female friends are still convinced games are only about shooting and aliens, and that I'm "such a boy" for liking them...even though I rarely play shooters, and try to explain to them that games come in all types of genres nowadays.
Keep in mind, I'm only generalizing here...but women seem to be more interested in storytelling and characters than, say, other aspects of media. I suppose that's why many best-selling books are those that are geared towards female audiences (e.g. the Twilight series). Women love stories. I myself love stories. Hell, I even played games like Resident Evil 5 and Mortal Kombat 9 mostly for the stories (even though their stories aren't the best in gaming's history - oh well). I think that if more women knew games like Uncharted and Heavy Rain existed, they'd be more inclined to try them out.
That's just my two cents though. I could be completely wrong. :O
I don't think, or just haven't heard, enough from women to justify any change in the game industry's direction. From an observer standpoint, if more women are joining, they must like the way the industry is handling itself now, so why change if the demographic of women gamers are increasing without much work from the industry or devs?
And besides, I haven't heard much from the women in the industry other than they like games with handsome protagonists like Assassin's Creed, Uncharted, or Skyrim.
Her Interactive has been publishing and developing Nancy Drew games for a surprising 13 years, and now focuses exclusively on them. As the book series about an intrepid girl detective reaches its 80th anniversary, the company remastered its first title with new puzzles and endings.
What does it take to build such an enduring brand, with a video game franchise that has now sold over 8 million copies -- and to capture that elusive all-ages female audience?
In an interview with Gamasutra, CEO Megan Gaiser reflects on years with an inspiring heroine, the ways Nancy has bridged gaps between parents and kids, and what it means to design for a role model.
Game of the Year - right here, folks.