GS writes: "There used to be a code. There was an understanding between developers and gamers. They would make a game in which you could explore all the content in your own time and we would play it understanding that though we might not see everything in one sitting, we would be rewarded for exploring and experimenting."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
Electronic Arts has today released the Command & Conquer: The Ultimate Edition retail package, offering incredible value from the best-selling real-time strategy (RTS) franchise of all time. Rule all three Command & Conquer universes and more with this incredible value package, which includes seventeen complete videogames.
DSOGaming writes: "Electronic Arts is offering the entire Command & Conquer franchise with a 75% discount on Steam."