20°

Nier Replicant/Gestalt Famitsu scans

The scans of Nier Replicant and Nier Gestalt from Famitsu

Read Full Story >>
playstationinformer.wordpress.com
booni35139d ago

i really like the ambience and graphics style, its appealing. but the gameplay videos i've seen dont really seem fantastic. we'll just have to wait and see.

Chris3995139d ago

Does anyone know if Replicant has subtitles or an English dub? (The trailers on Japanese Live/ PSN has English voice-overs.)

I'd pay the extra cash and import, if this is the case.

Dragun6195139d ago

You know I'm also willing to import the Replicant Version if it includes Eng Subs or Dub. But from what I read, Some people have gotten it and said it doesn't have any eng subs/Dubs. So if anyone can confirm this it would be great.

Just in case if anyone was wondering about the differences, check out their openings.

Nier Replicant - Opening Video
http://www.youtube.com/watc...

Nier Gestalt - Opening video
http://www.youtube.com/watc...

I think I might just buy the OST before the game because I have to admit I didn't think the soundtrack would be good, but I was dead wrong, Its amazing, worthy of purchase.
I mean Check out the Battle Theme
http://www.youtube.com/watc...

50°

A NieR Retrospective with Yoko Taro, Yosuke Saito, and Keiichi Okabe

Shuhei Yoshida chats with Yoko Taro, Yosuke Saito, and Keiichi Okabe about their work in the NieR series.

90°

Why Action Game Cameras Suck (Mostly)

One thing about the action game genre that has less evolved and to an extent has even gotten worse is the use of camera in most action games.

SinisterMister603d ago

Good read. Some of the games mentioned in the article really do put you through your paces in terms of getting the camera right.

Bathyj603d ago

Manipulating the camera in over the shoulder view games is as much a part of the game play as it is in a first-person shooter. It's not a crutch to have a close-up camera it's a design decision to give the look and feel the developer is going for. God of Wars no cut camera is a feature many loved and gave a great connect to the action and story. Would Last of us's story have the impact it does if it was top-down isometric? I doubt it.

This article feels like an ad for Bayonetta by the end.

Cameras pulled way back so the characters are tiny is fine if that's what you're going for but it doesn't mean all games should be like that.

Nacho_Z603d ago

I don't have a lot to add to this but I'll say that whenever there's an option to do so I'll always have the camera close in.

Football games are a good example, yes if you zoom out to a birds eye view you can see everything unfolding like a general on a battlefield, and you'll be effective, but it's not fun to play that way in terms of enjoyable gameplay or immersion.

Solitariussaint603d ago (Edited 603d ago )

Wow this writer sucks at modern action games. Controlling the camera with the right stick has been a thing since the original DualShock, it's been commonplace ever since.

If you have trouble with God if War '18 and Dark Souls camera angles, then you're pretty much bad at controlling the camera period.

I prefer having the camera up close too for the most part, I wanna see more detail and be up close to the action.

Hofstaderman602d ago

Why use God of War as a thumbnail? I didn’t have an issue with the camera

50°

The Best Post-Apocalyptic Games To Play in 2022

BLG writes: "It’s hard to get away from the post-apocalyptic genre. It saturates film, television, and video games. Nowadays, it seems like there’s a never-ending supply of destruction. Media, developers, and storytellers are obsessed with how people survive once the world ends. And with good reason! We all love getting to see a somewhat familiar world marred by zombies, the fall of man, or nuclear disaster. There is a certain excitement in imagining what society does once the world has fallen apart"

Read Full Story >>
bosslevelgamer.com