Gamesnation: The birthplace of Command & Conquer series of the same, according to many, with those of real-time strategy, a genre that kicks off right from the first chapter of the saga, former collector of all those aspects that describe, even today, the Strategic Guidelines in the classic sense.
It's been a while since we have seen a new C&C and while it was a brilliant RTS game in it's time is there any hope for the series? For those who didn't know there was going to be a FPS version of C&C but instead we got C&C Generals.
Every era is recognised as much for its failures as its successes, from the ones which deliver on their promises perfectly, to the likes of Ride to Hell: Retribution. The sad thing about video games is that the vast majority of such let-downs are the disappointing kind. Even when it’s so dire the developers might as well be mocking your very existence, you can realise how they might have succeeded. Put in enough hours or look far enough into the behind the scenes work, and you can just about see the great game developers were trying to bring to life, even in the absolute worst of games. The shovelware tie-in for Batman Begins might have been dreck of the worst kind but you could at least see the beginnings of ideas which would make it into Arkham Asylum.
GamingLives.com tracks the rise to fame and fall from grace of the Command & Conquer series.
The fall of C&C started when they did not release a multiplayer expansion for RA3. I knew right then the series was in trouble.
Then they released CnC4. And it was dead and once again awaiting a reboot. (which we are getting in 2012 BTW)
Good article, although, to me, CnC ended with Renegade, as CnC Generals, while a good game, didn't have anything to do with the CnC series with the exception of the name, gone was the sidebar, and the game basically played like a modern-era StarCraft thanks to its builders.