Call of Duty is arguably the most successful franchise in the history of electronic gaming with multiple titles on multiple consoles including a proven track record on mobile devices such as the iPhone. It was the iPhone in fact that saw perhaps the most successful of these spin-off titles with Call of Duty: World at War: Zombies, originally released as a multiplayer game mode on the console, but able to hold its own as a standalone mobile game, and now those pesky Nazi zombies are back, bigger and better than ever on the new iPad.
Adam from GamersFTW writes "Are zombie games meant to be fun, frightening or something else entirely? Zombie media these days is like rubbish after a particularly rough party; it’s everywhere and somebody really should clean it up. So in that spirit let’s better define the different types of games we have in this pile and what mood they’re best played in."
Never really thought about discretising zombie games in this way, but have played and enjoyed most of these for various reasons.
House of the Dead Overkill is a laugh. "Critics say it's mother-f***ing good!" Classic.
I definitely reccomend looking at Killing Floor 2. To me, it is the next big thing in survival horror. While it's not exactly "zombies" the horror factor mixed with co-op and customization makes it feel like a standalone CoD zombies title. I just feel as it is only on PC at the moment it doesn't get enough publicity.
I was gonna say "where's DayZ" but then I remembered I haven't really noticed the zombies' presence in DayZ for the last 3 years
The Quality Index champions the best first-person shooters on iPad.
Chris Buffa (Modojo): Just because portable games are small and not displayed on 60-inch televisions doesn't mean they don't pack tons of scares.