James Bishop of TheGameReviews argues in his Spoony Bard column that attempted innovations of series themes and mainstays in God of War III and Final Fantasy XIII have disturbed both games to their detriment.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
I've really enjoyed god of war 3...
Change always seems to be a little intimidating. We all like familiarity after all but it does take a while to adjust to especially if we're used to a set way of doing things as the previous God of War and Final Fantasy games made us feel.
None of the God of War games have had a new game plus. GoW3, for better or worse, doesn't change the formula up at all.
This article makes me wonder what changes they might be making in Starcraft II. Granted there's only been one previous title (plus its expansion), but the fans since who been waiting since its late 90's release will want/expect a similar experience, but geared toward modern systems/sensibilities. (Enemy AI and game interfaces have progressed somewhat since then.)
Part of what's kept me away from Mass Effect 2 is the amount of changes they've made. Removing inventory may have streamlined gameplay, but it doesn't sound like the experience I'd been hoping for. (I'm sure I'll end up getting it eventually, and hopefully I'll be pleasantly surprised.)