GameDot writes: "While only speculation on my behalf, it is one of many possible outcomes that can be drawn from some recent information posted by the man himself Hideo Kojima over on his twitter account. Saying "My next project will challenge a certain industry taboo." While some speculate the next MGS will contain a steamy sex scene, I found the use of 'industry taboo', and 'not game taboo' an interesting choice of words. As nothing would be more taboo in the gaming industry than killing off a character that has earned your company millions. So what could possibly give this possibility weight?" Read on.
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
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I don't think I could take Snake actually dying, obviously he has to die (given how life works and the events of MGS4) but I don't think I could deal with that presented on screen, on an emotional level, after the countless hours and years with the characters.
if Snake dies, Metal Gear dies along with it and there will be no use for Kojima anymore :@ Kojima better not screw it up.
We don't need another game that follows (Solid) Snakes story. He already did and accomplished his goals, to speculate on what happens at the end of the game is nothing but the upmost obvious of conclusions .Creating some twisted excuse just to bring him back in action would fack up his farewell.
As for Big Boss, making more games about him kills his enigmatic status. Although I am excited about Peace Walker, I feel as he shouldn't be mingling with the past and start creating different IPs.
sam fisher kills snake.he hangs him with his own girly hairband.makes it look like an accident 2.coroner concludes that he died from an overly tight cat-suit worn while doin an impression of beyonce's all the ladies
Since when was killing the protagonist taboo? Happens ALL the time.
If a game, or any media franchise, for that matter, is truly great, it stands on the merits of the sum of all it's parts. No single character, set-piece, or symbol should dominate a game so much that the game relies on or is defined by it.
Why do you think Warcraft has been going so strong? The majority of the characters have been killed off. Star Trek, as much as I hate it, is another example.