GamesRadar: There was a time, about 10 years ago, when Dynasty Warriors was new and exciting. Fast-forward to the present, however, and the game has changed so little over its dozens of iterations that the very sight of it – or even any game that looks like it – is enough to send cynical gamers' eyes rolling back in their sockets. That, along with knowledge of its underwhelming 2006 predecessor, is why we were tempted to ignore the shit out of Ninety-Nine Nights II (aka N3II) when publisher Konami rolled it out during last night's press event.
COGconnected: Some sequels come as a result of the artists behind it truly believing an IP deserves a second chance, could be improved with just a few small tweaks, or is indeed good enough to warrant a sequel. These ones do not.
Loads of people asked for a sequel to Knack, including myself.
The first game was good fun, clearly rushed for launch, but a good launch title for PS4.
The great dunk spoke, and knack 2 was goty before it even dropped. Spaghetti. Meatballs. Puerto Rico.
Knack 2 and Kane and Lynch 2 were so good
Cool article though aha mostly all true.
Still waiting for Kanye and Lynch 3 to solve that insane cliffhanger ending
I will always want more Naughty Bear. Those games are like bad SyFy movies, just so awful but so fun.
Knack 1-2 was Fantastic...,.... hope Knack 3 being developed.
Can't wait for Ratchet and clank 2
Ps4
Once upon a time it was all about polygons and numbers of enemies on screen at once. Now things have shifted.
Hmm, yes, I remember Kameo being a showpiece for Xbox 360 at launch with its dazzling number of on-screen enemies, game was pretty good as well.
It seems developers are more concerned with cutting back the scope and scale in favour of linear romps that afford them more resources to make a "prettier" game.
Ha depends on what platform you play on!
Total War Rome 2 I expect 100K Romans spilling blood on Carthage.
Planetside 2 is 2000 Players and vehicles all over the place and it's done really well
Eve Online just had like 3000 ships battling it out in a Huge war while 19,000 ships at almost the same time waged war in another part of the Eve Galaxy
Number of on screen characters is very important in MMO's and RTS games.
Heavenly Sword was really impressive with regard to the number of enemies on screen.
Also the lead up to the final battle in Skyward Sword, and Star Wars Rogue Squadron III Rebel Strike with all those TIE fighters flying around at once.
I'd like to see continued emphasis on it, as not that many games have truly achieved large scale battle.
Lol the real real focus in game development now days is how much more game content you can cut out from final product, and offer it as dlc.
A lot of ridiculous things happen during E3. Here's a roundup of the five most outlandish events.
Hmmm ok. It looks decidedly average to me. I don't have any expectations for it but could be good in co-op.
Yeah, that's what they all say.
A nun may look pretty sexy but get her under the covers and you understand why she's a nun in the first place...
NO Replay Value! lol
I'm gonna be honest here, it doesn't impress me the least :/
I was expecting something a little bit better.
Looks very disappointing.
Loving it so i loved the first so i cant wait for this