From DAMNLAG.com:
"As much as I hate dragging the real world into my comfortable video game world, there was a piece of reality I couldn't quite ignore this week. A few day ago, I watched the now infamous video of a US Army helicopter firing on a group of people in Iraq which included two Reuters photojournalists. The morality of the act in itself is debatable. There has been much talk about whether this action was allowed under the Army's rules of engagement and whether it was justified. But as the debate raged on, what struck me the most was how much that video display of the Apache helicopter looked like a game. Then I got to thinking, as sick as it may seem, could a videogame ever portray such a complex moral quandary? I'll admit, it's not fun to have to think before you shoot something, but games, like other entertainment mediums, should be able to go beyond thoughtless fun in certain situations. That doesn't mean you can't still have mindless fun, or even have most major releases be mindless fun, but even the great games that border on art are morally simplistic."
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
How can anyone honestly expect morals to be implemented into games these days though? All you do is kill kill kill. There is no way for anything else to be implemented.
Seriously, this has bugging me too for the longest time now.
Tremendous read, hope someone makes something like you described.
The choices shouldn't be so obvious either. With games that have moral systems it's always really clear which side is which.
I would disagree with the idea that games are supposed to induce morals on the gamer. Screw that. Games mean a lot to me, but there pure entertainment. I don't know why this games as art movement is catching steam, but I am totally against it.
Just let me shoot stuff.