Back in the golden years of SEGA, the days of the Master System and Mega Drive, the Sonic games were pretty much essential gaming experiences. In more recent times however, more so with the birth of 3D gaming, Sonic's reputation has taken a bit of a dive. The high-speed control, what the sonic games were essentially about, just didn't translate well to the realm of 3D. After many failed attempts, and only the recent Sonic Unleashed coming even close, it's not surprising to see SEGA going back to 2D with the recently announced Sonic 4.
Carl Williams writes, "It is unclear what was going through the minds of the executives at Sega when they got the designs for Sonic the Hedgehog but it is clear that gamers loved him. Sonic proved that gamers were tired of slow games and they wanted speed- not just in racing games but in action games too. By the time Sega got to the third Sonic game, the whole speed and nothing but speed was getting a little thin with fans. Sega had to change things up a bit and so they did to great fanfare of fans across the world."
Sega's generosity extends a lot by giving up some of their games again and that includes the two popular retro Sonic games (by which I claimed it to be popular because of the gameplay) on which is the Sonic Blast and Sonic Labyrinth. How was that for all of the 3DS gamers?
While the contents are excellent choices for any Sonic aficionado, a lack of content and poor presentation values make this collection of Sonic titles fall short of expectations, even despite being a decent compilation. Sonic Classic Collection on the Nintendo DS can be summed up in two words: wasted potential.