Eskil Steenberg is a one-man show. The chatty, perpetually-smiling Swede first made a big splash at GDC 2009 when he unveiled his self-made set of intuitive procedural generation tools, and now he's just launched LOVE, a multiplayer open-world game he hopes will showcase the fruits of his labor.
LOVE, with its massive persistent universe and team base-oriented collaborative gameplay, resists definition. Its distinctive Impressionist painter vibe has roots in Steenberg's roots as a graphic artist -- although it's programming with which he fell in love.
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Fundamentally, LOVE is extremely, painstakingly minimalist. You can move left and right, you can jump, and you can place checkpoints.
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