Eddie Inzauto writes for TheGameReviews in his monthly Carrot, Stick, Go! column: "Sure, you win some and you lose some in competitive games, but not all games are meant to be won. Rather, many video games are meant to simply be experienced from beginning to end, with little concern for concepts such as success and failure."
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
I really liked the way that Heavy Rain did it. You could complete the game yet not win which makes sense to me. I'd like to see it happen in more games in the future personally.
I like that cage said that you can't really win this game. Sure you didn't have anyone die, but that gave you a very different experience to someone else...
Interesting thought. Agree totally. The "win" state has been redefined in so many ways, recently.
I think the 'win' state has become more prominent since Achievements and Trophies. I think they are actually a bad thing for gaming although I understand why they are included.
I wish more games would be willing to make you work harder for the "bad" ending. Usually the more content you unlock the better the ending, like tackling a secret final boss. But what if unveiling more of the game lead to a worse fate for the characters? Would gamers still accept that as the "true" ending? I'd like to see this attempted sometime.