Game Vortex writes: "Now that most people have moved on, anyone still reading this far knows there is something very different about Deadly Premonition, something special. I wish I could say it was for the stellar graphics. It isn't. Most of the characters in Deadly Premonition look like dull, robotic clones from an early PS2 game. Trees that populate the heavily-wooded surroundings of the town are nothing more than sticks and tissue paper. Animations are stiff, the color palette seems washed out, and not a single person in this world can smile without looking like a demented clown from a child's nightmare."
Deadly Premonition is a weird, weird cocktail that doesn't go down smooth for everyone, but it's still absolutely worth sampling.
It’s sooooo janky but the story is so good and the agent is so quirky I loved it thouroughly, the story is that good that you can actually make it through all of its jankiness and issues .
It’s a diamond in the rough and rough is saying lighly.
This game deserves a remake out of any game I can think of .
If they fixed the combat ,driving and movement this would be one of my favorite games all time and it already is in a way.
I enjoyed this back during ps3 days. I'd buy it again if they re released it fixed up a little. I had fun with it.
Twinfinite: "Sometime comedy and horror are one and the same! Find out which moments from our favorite horror games made us laugh instead of cry."
ok I believe that Deadly Premonition 2 scene described in the article, takes the cake! Although one could argue that there are so many memorable ridiculous moments in this game.
This week on COG Considers, we tackle one of the most tired and unpleasant tropes in horror games: why games--and every other pop culture avenue--are so determined to paint people with Dissociative Identity Disorder as murderers.
Are they? You are fixed on Japanese games that are anime based/fashioned. Perhaps if you were not playing games that are similar to the animes that inspired them you would have more/different experiences.
When Cliche and Troupes are the building blocks, you can’t expect much. Just like you cannot expect good case study when the tester/observer has practically no variance in test subjects.
Sooooo many horror games out there... you really gotta explore some more.