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3.0

Eurogamer | Dead or Alive: Paradise Review

Eurogamer: To experience the best of Dead or Alive: Paradise, all you need to do is watch the opening cut-scene. Jiggling boobs! Wiggling bottoms! Hair-flipping! Tree-climbing! Two girls barely old enough to take the Key Stage 3 exam licking an ice cream - at the same time! From the shower scene to the final shot of the lady in the pink canoe, it's a cavalcade of impossibly subtle visual metaphors that serves to remind us just how far women have come in their quest for equality.

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eurogamer.net
rezzah5156d ago

Oh Peddobear, what would the world do without you. =)

Myze5156d ago

Aren't these girls a little old for you?

callahan095156d ago

This game's HIGHEST score so far has been a 5. It's been getting 1's, 2's, 3's as typical scores. It kind of pisses me off knowing that IGN gave this game about the same score as White Knight Chronicles. I may never get over how under-rated that game is.

phosphor1125156d ago

It obviously should have scored lower.

HammockGames5156d ago

...without the T&A it would have rated lower!

Perhaps a candidate for the first 0/10 ever.

Save your money. Download porn.

5156d ago Replies(1)
ceedubya95156d ago

yeah saw this on PSN. Then saw Blazblue Portable nearby on PSN also. Proceeded to downloading BB Portable.

5156d ago
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20°

Games and sex themes: getting things right

Digitally Downloaded writes: "The reality is though that, just in real life and in the other forms of art out there, sex plays a much greater role in games than many realise. The obvious games featuring bikinis, shirtless hulking men and interactive sex scenes are just the tip of the iceberg; underneath it is a host of games where sexuality is a metaphoric theme or artistic construct.

Below are ten games that I think are especially effective in how they make use of sexual themes. Some are obvious, others are more academic in their application of such themes"

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digitallydownloaded.net
50°

Let's Take a Look: Portable Design

Writer: Thomas Williams

The standard platforms for game design are either PCs or home consoles, both of which normally exist within private, stable, and controlled conditions. Thus, given the design of home games, the environment in which they’re played is not given much thought. Portable games on the other hand are interesting, since they can be played in a multitude of places, all of which can have an effect on gameplay and design. How does one effectively design for a portable game? How can we make them better? What are the main principles behind portable games? Well, let’s take a look.

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awesomeoutof10.com
Amazingmrbrock4384d ago

Very true it's an oft understated aspect of portable game development.

Metal gear solid peace walker managed that transition very well. Which is a good way to contrast the two ways of developing within the same genre.

140°

PSP Power Sale Now Live (Pt. 2)

Tecmo Koei Europe has launched their special promotion, the “PSP Power Sale”, a new sale available on some of the top PlayStation Portable (PSP) titles from the publisher. Including the likes of Dynasty Warriors and Undead Knights, the promotion runs for two weeks from today.

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electronictheatre.co.uk
Inception4631d ago (Edited 4631d ago )

Yeah, i luv kasumi tits <3
but i never have the time for playing DoA tits...em i mean DoA Paradise
is it worth the time & money?