Gamasutra Interview: Space Lions? Iron Helmet Talks Neptune's Pride

Writer Phill Cameron has a chat with Iron Helmet, headed by former Irrational developer Jay Kyburz, about Neptune's Pride, the studio's PC browser-based space-expansion RTS.

Phill Cameron: I haven't slept in weeks. I just try and occupy myself for five minute bursts so that I can justify checking on my empire again. I wonder if Ming the Merciless ever had this problem, or if he just chopped off interns' heads until one of them did it for him. I wish I had some interns. Or a guillotine.

Neptune's Pride is a browser-based galactic empire RTS. That might make you think of FarmVille with thrusters, but it's far more akin to something like Civ 4, or maybe even Solium Infernum. I mention that last because a big part of the game is diplomacy.

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gamasutra.com
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Interview with Jay Kyburz, Creator of Neptune’s Pride

Jay Keyburz of Iron Helmet Games created the growing 4x online boardgame, Neptune’s Pride.

Jay has worked as a Project Lead, Producer and Artists at Irrational Games and 2K Games on big budget titles in the Unreal Engine.

Bag of Games sat down with Jay to discuss his newest game under development: Neptune’s Pride II: Triton.

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bagofgames.com
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Galactic Conquest – A Neptune’s Pride Battle Log

Marko and Ryan of Bag of Games participated in a game of Neptune's Price II: Triton and carefully logged each of the major events which transpired throughout the campaign.

This analysis should serve to enlighten potentially interested parties as to whether or not Neptune's Pride II: Triton will scratch that pesky "desire to rule the galaxy" itch.

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bagofgames.com
MkaY3982d ago

Ha! I have to give that game a try. Sounds like fun!

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I’ve been fighting an Interstellar War

Want to rule your own star empire? Want to pursue it for just two minutes a day? Want to alienate your friends?

In Neptune’s Pride 2: Triton, you are the master of a small grouping of stars. Your objective is to parlay your small set of initial resources into a vast interstellar empire by using strategic planning, patience and careful consideration.

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bagofgames.com
Rob_P4010d ago

It's definitely an interesting idea. Generally asynchronous is more of a mobile feature, but I can see some serious potential here.

MkaY4009d ago

I've been loving this game way too much!