PushSquare: "I appreciate that there are rules in the real world. When developers create a sandbox game based on the real world, their imagination if often confined by the laws of the land. Take Grand Theft Auto – you're free to do anything within the world. Pick up a prostitute, bang her, and then shoot her so you don't have to pay. But like the real world, the laws of GTA often mean that I'm going to get chased down by the cops for carrying out this practice. Sure, I'm more likely to escape AI than I am real cops – but the moment I have to escape the police, my freedom ends. It becomes a video game. And that's what I absolutely hate about sandbox games."
These are the worst guns in video games. Unlike weapons that are useful and practical, these only take up space in your inventory.
Being a completionist can be fun, but some games are more like chores than fun. Here are the worst games to 100% complete.
The Yakuza Games
Haha, yeah, currently over 100 hours into Yakuza 0. Considering going for 100% and well on the way but may not get there. Cat Fights are a real chore.
Dead rising was the worst one I’ve ever tried. I haven’t tried it with the modern console “rest mode” but the 360 didn’t have that.
Was GTa4 the on where you had to collect a shit ton of pigeons around the map and there was no help in finding them?
One of the more recent games I got a Platinum in was Killzone: Mercenary for Vita. What a crap game, that requires so much terrible grinding.
Awful game, awful experience.
I can vouch for Just Cause 2. It was the reason I quit achievement hunting. 86 hours in, the game bugged on me during one of the last side quests (it failed no matter what I did) and my save file got corrupted. Wiped it off my drive and never looked back.
A look back at some of the most iconic moments of horror from non-horror video games.
GTA without the cops? That's a boring game right here.
The only reason why I shoot people in GTA is to get the cops to follow me. Seriously, you just want to spend your time shooting prostitutes? That's gonna get old really fast.
Uh, hypothetical game he's proposing actually just sounds like the hours of fun in Crackdown, even Prototype when I wasn't following the story or just getting lost in San Andreas.
Sandbox games without any police or enforcement? What?!? I'm not really sure what he's actually proposing here. The most fun I've ever had in a game is in San Andreas causing insane speedy crashes pile ups by parking a car and shooting gas tanks, jumping off a building with a motorbike and parachuting.
The very idea behind a sandbox game is the fact you can choose to play the game as a game, or just a wild simulation, make your own fun using the things given to you in a large space, like the way actual childrens sandboxes work. Half of the sandbox games I've owned, I've never really completed 100%, why bother when there are brilliant tools and physics at your disposal?
I would even, to a degree argue that Postal 2 is a 'first person sandbox game'. I mean, you can find things around and do whatever the hell you want to do and witness the chaos or implications of your actions. I've had many an hour just taking advantage of some of the hilariously twisted elements RWS put in the game.
Go play something boring like The Sims, that has no danger, no police, you can do whatever the hell you want and it never 'ends'.
GTA series has even kept pretty much the same cheats codes throughout aswell most ppl prob know the good ones off by heart now, i.e More/Less stars, More Ammo, Spawn a tank, lol!
Article FAIL.