When it was drafted, DirectX 10 promised to once again change the way developers approach real-time 3D graphics programming. Not only would graphics hardware be capable of executing short custom programs (called shaders) on vertices and fragments (pixels), but developers would be able to move much more high-level polygon work to the GPU through geometry shaders. Pulling polygon level manipulation off the CPU opens up a whole host of possibilities to the developer.
But...
The Humble Company of Heroes Complete Bundle just launched. It includes Company of Heroes, Company of Heroes 2, Company of Heroes: Tales of Valor, and more.
Because at the end of the day, there can be no better way to prepare for the apocalypse then employing your best stratagems on your smart phone of choice. To that end, we present to you the Best Android strategy games 2022.
Hardcore Droid has got your back, with the following list of mobile gaming goodness to augment this no doubt auspicious year—our take on the very best Android Strategy Games as of 2021.
This should start some interesting flame wars. All I know is that I want Crysis to look the same on my PC as it does on all the screenshots & vids... Although I doubt it will :-(
Just give it some time and you will see.
Meh...............
This is still total BS. I want to see the true completely finished, in-game maxed out settings comparo for Crysis. Until we see direct DX9 to DX10 comparison footage for this game, no one can make an educated guess as to how big a gap there is between these two API's. And honestly, I think it may not be huge. The Crysis dev's said that on max settings Crysis looks fantastic. Also, if I remember correctly, the original CryEngine 2 tech demo all the way to E306 footage, was running in DX9 and looked phenomenal....Hopefully, we will see a usefull soon.
From what I understood off many podcasts. DX10 is basically performance upgrades but doesn't offer anything new.
Anyone care to correct me on that?