Ages ago I started work on, not so much a game, more an "interactive storytelling experience" (here I go wanking away) called Fork, which was based around the "gameplay" of a Japanese-style visual novel. The idea was, you had to make 6 choices, and each choice branched the story. The player was given as little detail as possible at the start, and each choice of action they made added detail that altered the context of the events. For example, you started off in a hospital reception area, and the first choice was whether to sit down and wait or walk down the hall to explore further. Choosing to sit implied that the player character understood the hospital to be functional, and would lead to the stories involving visiting sick friends, seeing a doctor or identifying a corpse. Choosing to explore implied that the player character was more confused about their situation, which led to stories in which the hospital was abandoned or closed, and you were there for various illicit reasons.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.