Interplay.com conducted a "self" interview of sorts, about their soon to released DSiWare game, Legendary Wars: T-Rex Rumble.
The interview starts off,
"Interplay.com: Before we start talking T-Rex, how about introducing yourself including your role for Legendary Wars: T-Rex Rumble.
Eric: I'm Eric Caen, programmer & producer of videogames since 1983. I'm the producer on T-Rex Rumble. My first task was to persuade Rob to join the project four years ago.
Rob: I am Rob Stevens, programmer & game designer, also since 1983. On Legendary Wars: T-Rex Rumble, I did 100% of the tools, the game design, the engine, the code and I supervised the art, sound effects & music."
That Gaming Site writes: "DSiWare RTS now coming to the iPhone and iPad."
The game's included digital instruction manual suggests that there will be more Legendary Wars games to follow after this one, though IGN will look forward to control and AI refinements being made and put in place for any upcoming sequels. For now, this is a solid first installment -- surprisingly fun, with much cooler ancient warriors than the goofy old Prehistorik Man.
Nintendo Life writes: "To play Legendary Wars: T-Rex Rumble is to take your emotions for a ride. When you first see its great graphics and hear the fantastic sound design accompanied by a lighthearted sense of humour; when you play the first level and realise that you've learnt its somewhat complicated framework in an easy and enjoyable fashion; when you see that the world map is actually a neat globe of Pangea that you can spin with the stylus: on all these occasions you might think it's too good to be true. Yes, the game has flaws, and it may break your heart to encounter them as they're frustrating enough to potentially ruin the whole, otherwise amazing, thing."
I never even knew about the game but after reading that I am a tad interested and I'm not even a big fan of RTSs!