The changes that have been implemented include adding a save function to Sonic The Hedgehog and Sonic The Hedgehog 2, allowing players to continue from the beginning of the level they were engaged in. Although this is of course a very welcome addition, players should note that even passing a mid-level Lampost or Starpost will not affect having to restart the level when loading a previous save game. Of course, Sonic The Hedgehog 3 and Sonic & Knuckles included a save function in their original releases, which performs identically here as on the 16-bit Cartridge. Sonic Classic Collection also includes a number of illustrations of Sonic and other characters that were used to promote the Sonic The Hedgehog titles of the time, but it seems a strange decision to have these images available from the main menu even before having begun playing, rather than offering them up as unlockable rewards.
Carl Williams writes, "It is unclear what was going through the minds of the executives at Sega when they got the designs for Sonic the Hedgehog but it is clear that gamers loved him. Sonic proved that gamers were tired of slow games and they wanted speed- not just in racing games but in action games too. By the time Sega got to the third Sonic game, the whole speed and nothing but speed was getting a little thin with fans. Sega had to change things up a bit and so they did to great fanfare of fans across the world."
Sega's generosity extends a lot by giving up some of their games again and that includes the two popular retro Sonic games (by which I claimed it to be popular because of the gameplay) on which is the Sonic Blast and Sonic Labyrinth. How was that for all of the 3DS gamers?
While the contents are excellent choices for any Sonic aficionado, a lack of content and poor presentation values make this collection of Sonic titles fall short of expectations, even despite being a decent compilation. Sonic Classic Collection on the Nintendo DS can be summed up in two words: wasted potential.