Dabe Gordon of Bright Hub writes; "From the early days of Dragon's Lair to the stunning sequences of Final Fantasy XIII or filmicc aspirations of Metal Gear Solid 4, cutscenes have come a long way. From animated loops, to sprite based interaction and prerendered polygons, the implementation has evolved into something phenomenal...
Cutscenes in games are almost gratis when discussing AAA titles. There is an expectation for cinematic and engrossing story elements to be conveyed via filmic presentation. From the early full motion video of Dragon's Lair, to the farsighted experiments of Maniac Mansion and Karateka, cutscenes in video games begin in earnest around the mid-1980's."
The tiny green slasher villain returns in Final Fantasy 7 Rebirth, and is as frightening as ever.
The way it was handled was so dumb. One shots in melee...your teammates are to ostupid to get away from its attack. So you most often end up alone in a certain fight.
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
Love single player RPGs? Here at HardcoreDroid we've complied a list of the top ten offline Android RPGs as of 2020.
I just hope they finally evolve themselves out of my games entirely :)
Great article. Cutscenes can be an amazing part of a game, or a massive annoyance. I despise cutscenes that I cannot skip - especially if they are in a part of a game that you might have to replay multiple times from a save to get it right.
I agree with Muckbeast. Cut scenes can be such a great addition to a game but I despise them if I can't skip them, especially if its my second time playing a game.
Awesome article.