180°

Command & Conquer 4 Launches to Lukewarm Reviews

EA Los Angeles' latest entry into the popular and often critically acclaimed Command & Conquer series, Command & Conquer 4: Tiberian Twilight, has been met with average reviews."

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Ziriux5171d ago

You can only make so many sequels before people start getting sick of the game, yo uhave to change things up take risks. Games like CoD and Halo are the only once with a chance at success no matter how sub par the games are made.

A HiFi5171d ago

Apparently they have changed a few things. The cutscenes have gone all serious which, apparently, shows off how badass Joe Kucan is but demonstrates how poor the other actors are...

Ziriux5171d ago

I think some people see those cut scenes over the top.

Montrealien5171d ago

this is a great game and a nice twist on the RTS genre, it works very well in multiplayer also.

btw, this article is lukewarm. I mean will they write an article for every game that has lukewarm reviews? Infact, what is a lukewarm review? I would guess its average-good reviews?

A HiFi5171d ago

It means it's average, unspectacular, a bit meh in the face of expectations.

And I don't think it's for every article, it just happens to be that Command & Conquer is quite well-loved and the main series has always got great reviews. This, on the other hand, seems to be a letdown.

P.S. Lol, Commander...

JsonHenry5171d ago

The problem with this game is it is overwhelming mediocre by fan reviews. Don't believe me? Go to ANY CnC site or fansite and read the forums.

And contrary to the OP, Ziriux, the problem is they CHANGED it too damn much. Just like no one wanted StarCraft2 to change the basic gameplay no one wanted CnC4 to have changed so much.

Ugly unit models, no side bar, no base building, no harvesting (a few turrets is NOT base building) and the king of the hill style gameplay is LAME. The only thing done right in this game is Cut scenes which are typical (a good thing in this case) over the top acting.

I am so glad a majority of the staff that made this game was fired and a new head of EALA's RTS division has been appointed. Maybe the next game will go back to the basics. DON'T FIX WHAT IS NOT BROKEN!!

Montrealien5171d ago (Edited 5171d ago )

JsonHenry, we are going on our 2nd release of a starcraft game in 13 freakin years, off course trhey wont fix what is not broken.

But this is C&C and we have had 7, yes, count them...seven C&C games that did not fix what was not broken. Where have you been the last 10 year? C&C has been nothing but back to the basics every freaking time. If I want to play what feels like a classic C&C game I play C&C 3, or a Red Alert 3 since those games are the back to the basics you want. They have not changed much in those for years.

edit: this is the first time they truly tried something new, give them a break ffs.

C&C 4 is refreshing and new and different. And as a fan of this franchise since day one, its nice to see something defferent for a change.

EA LA is damned if they do, and damned if they don`t with C&C, people would of b**ched if it was just more of the same, and people would of b**ched iif it was to different.

JsonHenry5171d ago

Well Monty, no one is complaining and saying this is the worst CnC ever because it stayed the same, they are saying it because it changed. You do the math.

STK0265171d ago (Edited 5171d ago )

actually no, I respectfully disagree with you, change is not always a good thing, changes are what took CnC as a great RTS game, putting it in the same league as StarCraft. and made it a subpar franchise with less than impressive gameplay.

In my opinion, Red Alert 2:Yuri's Revenge is still the best CnC experience. I know some think that even RA2 was the beginning of the slow downfall of the franchise though.

The thing is, since WestWood became EAPacific and then EALA, the CnC franchise has been suffering a slow and painful death, and when I thought things couldn't get worse than RA3, I get to see reviews ranging CnC4, the big finale, between 5 and 7.5 out of ten. Oh, I will still buy it, may it only be for the story, but I am pretty sure the new gameplay changes will make this experience an awful one.

Oh, and Montrealien, funny how you say it is the first time they changed the gameplay, don't you remember Generals? Which parted ways with the Sidebar, had a different resource gathering system and a complete lack of story?

+ Show (5) more repliesLast reply 5171d ago
stoppre5171d ago

not surprising. have heard its not all that great.

Ziriux5171d ago

Never let a persons opinion hinder your decision on getting a great game franchise.

edulle5171d ago

I had fun with the MP beta

Cinotix5171d ago

Yea me too, but it would never warrant a purchase for me, I enjoyed what I had there for a bit.

A HiFi5171d ago

Apparently the multiplayer is where it's at for this one which is a shame as, deep down, we all have an appreciation for the goofy story.

Ziriux5171d ago

The way I look at it, no matter what RTS the multiplayer is where it's at. Singleplayer RTS is just a boring experience that proves to have no challenge.

Montrealien5171d ago

The multiplayer is solid. That`s all the really matters. And the crawler mechanic is preety cool, I like it alot.

The singleplayer is cool in that it has a campy story, and the fact that they are not trying to be campy, makes it funny. I enjoyed Red alert 3, but that was just way over the top.

+ Show (1) more replyLast reply 5171d ago
Revvin5171d ago

Its not C&C any more, they tried to change things around and its just not the same game. I've been a fan of the series since the first, bought every C&C game released but I won't be buying this one. Command & Conquer 3 was the last true Command & Conquer game, they have ruined the franchise with this last release.

Montrealien5171d ago

I don`t agree, in fact I did not like 3 at all. I have also bought every C&C game and I do know it had its up and downs, one of the first downs being 3 infact, it was received with bad reviews. C&C 3 wishes it had lukewarm reviews, lol

Anyways, EA LA keep on pumping out good C&C games and now they seem to be seperating the three of them, Tyberium, Red Alert and Generals. I can;t wait to see a new Generals.

JsonHenry5171d ago

C&C3 had better reviews than this P.O.S. they call CnC4. Not sure what you are talking about.

EDIT- God yes! Please give us another (tradional style CnC) Generals. The thought of playing Generals 2 makes me drool.

Montrealien5171d ago (Edited 5171d ago )

yeah, thats my bad. I got confused with Command & Conquer: Tiberian Sun which was my third C&C game and I was really dissapointed in it and it was not well received. 3 was bad ass though.

however 4 is a good twist to the formula, I am enjoying it very much and its far from being a POS.

5171d ago
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90°

Do We look At Video Game Soundtracks As A Whole Or As Background Noise? Part 4 (GamerLive.TV)

Timothy Michael Wynn has scored music in the video game industry since 2005. He has worked on known game franchises like Command & Conquer, Warhawk and Red Fraction. You might have heard his work on CW’s Supernatural. His best work was in Warhawk as gave its vibrant atmosphere that suit it’s military theme. It’s Wynn’s behind the scenes work that helped make the game stand out from the rest, but do fans notice? Do people look at soundtracks as a whole or as background noise?

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gamerlive.tv
joab7774336d ago

They may only get appreciation from a small group of gamers, but their importance is imperative. They can save a game, make a great game epic or leave good game feeling undone. While I have never personally listened to soundtracks on their own, I know the soundtracks of my favorite games very well and often hear it it my sleep or throughout the day. It's similar to the nostalgic feeling that songs conjure up years later. If I hear a track I spent countless hours of my life listening to, I am immediately transported back to that time.

WeskerChildReborned4336d ago

Some games have good music but others i can care less for.

lsujester4336d ago

It really depends. Much of it is just there to enhance the scene, slow for sad, fast for excitment, whatever, and you never really get to hear it. But the truly memorable songs really do something for a game. The Halo theme is very recognizable, and the song that's playing as you go into into Mexico in RDR works wonderfully.

gcolley4335d ago

i turn the music off. i prefer realism to cinematics.

110°

Fanboy Loyalty or Cowardice?

When Splinter Cell Conviction was released and the premise altered with modernisation, fans of the series were outraged and were more than happy to voice their disdain. Since then, many other titles have come under fire for stepping away from the norm.

GamingLives writes: "Only in the games industry do people truly believe that they deserve something for free, something to be a specific way or specific quality and length. I believe that, because we pay £39.99+ for a game, we expect higher standards of entertainment and quality for every pound. This can be understandable, as nobody wants to pay a high premium for something that sucks, but does this give us the right to become armchair game designers?"

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gaminglives.com
Dante1124393d ago (Edited 4393d ago )

Tough call. I do think developers should have the freedom to bring new elements within a game's franchise but if it hinders the core aspects of the game, I think fans should have the right to complain about it.

NYC_Gamer4393d ago (Edited 4393d ago )

Its not really wrong for fans to get upset over unwanted changes to a franchise that they enjoy....most studios do all of that with purpose of greed and trying to expand the audience/profit....

vortis4393d ago

Yeah...

Gamers made the industry what it is (core gamers by the way) because we dumped a lot of money into someone else's effort.

Before this gen gamers nary said a word that stirred the pot. The internet has been in existence since before AOL and bulletin boards and user groups have been around for ages. If gamers were displeased there were outlets to make it known.

But back then video games were designed by passionate people and gamers were enthralled with what these guys had to offer us. We willing forked over cash even if we didn't have trailers, screenshots and $100 million dollar marketing campaigns.

It's the opposite nowadays...franchises we grew up to love are being neutered for "higher sales margins" and gameplay has become standardized to attract "mainstream casual audiences". It's not even about gaming anymore, that's why REAL GAMERS are pissed.

How often do you hear core gamers complaining about Limbo? Dust Force? Bastion? MineCraft?

Yeah, exactly.

TekoIie4393d ago (Edited 4393d ago )

"Gamers made the industry what it is (core gamers by the way) because we dumped a lot of money into someone else's effort".

VERY true. But at the same time that doesnt really give us the right to dictate what devs do with their product (to an extent). If i may give an example recently in the news:

Mass effect 3 (you knew i was going there). We have the right to complain (because we have a legitimate reason). Although i dont believe we have the right to make our own ending. If we have complete control over what devs do then i think we lose the people who are really putting an emphasis on creativity and innovation in the industry.

When the controversy started over ME3 i was surprised that people felt the entire game was worthless because of a disappointing ending. We pretty much said "10mins of this game sucks and because of that the entire game is worth less than my dogs shit". This is where we sort of lose our credibility when we complain. We go TOO far with our anger...

vortis4393d ago

I agree.

I think that the focus should have been on pressuring BioWare to just stick to making an ending THEY felt was befitting for the conclusion of Shepard's galactic journey. We all know they were pressured and there's no way they would have really concluded the ending the way they did if they had more time.

Some gamers are understanding of this, but yes, I do acknowledge that there were a lot of other (rightfully) butthurt gamers who took it to a level where it didn't need to go.

I think there still needs to a fine balance of respect on both ends, because we'll always support good franchises like faithful fanboys should, but it doesn't mean we have to deal with $1,000 worth of DLC, stripped content and rushed products just to try to get the "complete" experience.

If gaming media did more to work as a ventilation shaft for our "gamer rage" then I don't think the vitriol would have been all that bad. But since gaming media took the pro-corporate route it left a lot of gamers to rage like they never raged before.

CaptCalvin4393d ago (Edited 4393d ago )

They're only going under fire for stepping INTO the "norm," by ripping off CoD.

RockmanII74393d ago

"Only in the games industry do people truly believe that they deserve something for free."

I take it you never go to Youtube the week after a major site update, every video is full of people saying "thumbs up if you liked the old layout" and stuff like that.

"What gives you the right to display such arrogance to claim that Conviction is not a proper Splinter Cell game?"

Because the things that made Splinter Cell great are no longer there. The game was too easy and took the focus away from stealth gameplay to the point where it would have more sense to make it a new IP than a new Splinter Cell installment. Any game where you say it would have been better as a new IP than a sequel doesn't deserve to be a sequel.

150°

3 New EA Game Bundles on Sale at Amazon including 77% off EA's 19 Game Bundle

Amazon have launched 3 new video game bundles including a new 19 games EA pack for $89.99.

That's a saving of $299.84 off 19 EA titles. Games included are Alice Madness Returns, Battleforge, Bad Company 2, Command and Conquer 4, Command and Conquer 3, Command and Conquer 3 Uprising, Crysis 2, Crysis Warhead, Crysis, Darkspore, Deadspace 2, Deadspace, Dragonage 2, Dragonage Origins, Mass Effect 2, Medal of Honor, Mirrors Edge and Saboteur.

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