440°

DigitalFoundry: PlayStation Move latency analysis

Take a camera capable of 60FPS recording to a major Sony press event and stuff like this happens.

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eurogamer.net
Lifendz5171d ago (Edited 5171d ago )

1) It's not the final product. It's still in development.

2) This is what you get for letting the press preview something that isn't done. MS is smart for limiting the press' access to Natal. Smart in that you avoid sites picking apart and critiquing something that, again, is not the final product.

Disagree all you want but don't you think it's a little premature to start ripping this thing for having some lag when it's not even done yet? And I'm not even a fan of this new motion controller sensation. But I at least know it's somewhat unfair to start nitpicking on an unfinished product.

I still have no interest in the Move but for those that do I'd say wait for the final product to be released before lending any credence to this.

StanLee5171d ago

We'll see how it demos at E3. GDC is a developer showcase and you're right, it's not the final product.

MasFlowKiller5171d ago (Edited 5171d ago )

I forgot GDC was a media event..........ohh wait no its not

the main reason to have a developer conference is to share and express ideas and gaming concept. The reason sony showed psmove is to get more developers into making psmove games not for the media to picking apart and critiquing the hell out of a work in progress, Thats what E3 is for.

GDC Developer event
E3 media event

&
I dont think MS didnt show Natal because they though the media would nitpick it apart but because its still having issue, Removing that processor chip from natal means some games may needs a redesign, above trying to fix the 100ms lag developers are having. Microsoft is good with code so i know natal will eventually be fix and will run perfectly but the fact that the spec of natal change, clearly mean some of the stuff they were working on had to change too.

PS. Its Kotaku
They are still mad about the Home Blackball fiasco.
I don't understand all the Sony hate, did the entire US Media have stock in Sega?
Im having alot of issues with the way things are been played out by the media. In 2006 & 2007 the first year of the ps3 i didn't mind the negative articles because most of them were right. At that time i though, wow cool the media is holding sony accountable for the mistakes they were doing. All those issue and the response sony receive force sony to pick up its game and that lead to having the highest rated exclusives of 2008 & 2009 but in return the media has put microsoft in a place were it clearly doesnt dissevers to be. 2007 was one of the greatest years for the 360, it was game after game after game but every year since them gamer have seen less and less, up until 2009 which i think was the worst year for the 360. This bias the media has in the long run will hurt microsoft the most. Because the doesn't appear to think Microsoft can do no wrong, they are standardizing a console the is becoming dependent more and more on 3rd party games, games that are also on the ps3 & if at any point gamer start to think DLC is a good enough reason to pick one console over another then whats stopping any company from launching a console. I mean if the standard the media is choosing is pracing a console that is making a exclusive a thing of the past then their is something wrong with it. Is that the reason big franchises are getting over hype? maybe.

i just think that if they head sony's feet to the fire when sony makes mistakes then it should only be fair to hold microsoft feet when they make mistakes.

this industry is quickly turning in to politics and i hate that more and more, were are clearly going the wrong way.

LiquifiedArt5171d ago (Edited 5171d ago )

... Microsoft or Nintendo.

This website screams "I hate sony". Why? I have no idea. They ushered in the modern age of gaming as you know it. No idea why you wouldn't like them, considering 1 competitor is meant to Give you less and charge you more and the other releases anything to make a profit. Even if its dust collecting last-gen stuff.

Kotaku is a horribly run website. You won't have my hits anymore.
Keep the pre-pubescent xbox youths and the jobless 20-somethings. I'll take my professional career and move my eyes to a more honest news medium.

Enjoy.

Playstation Move: http://www.gametrailers.com...

WildArmed5171d ago (Edited 5171d ago )

Actually there was a article for Natal having 100ms lag article (based on the pre-release product).
It came awhile ago. I'm sure if you search it'll come up.
I just can't be bothered to search for it atm >.<

(oh, I'm not sure if it was from Kotaku though)

I'm hoping they improve on this... But from what I've heard SOCOM 4 aiming was great, so is the lag really significant?

http://www.eurogamer.net/ar...
http://www.eurogamer.net/ar...

@below
When it's Move, Sony fans say it
When it's Natal, 360 fans say it.

I've heard it all.. both of them got the same treatment from it's respective fans

Blaze9295171d ago

"In its defence, this is pre-release stuff, and there's no telling what magic can be conjured by Sony's engineers (and developers) between now and the peripheral's release."

I wonder why no one treats Natal the same way -_-

guitarded775171d ago

This is actually a question and not a comment...

Is the game running 60fps? That would make a difference since the camera is.

Christopher5171d ago (Edited 5171d ago )

Interesting to see... but kind of disappointed that it was just that one test done with his arm at such an awkward angle. Would be much better to see it performed with a much wider array of movement and with just one controller on the screen/calibration.

I _really_ want to see some in-depth analysis done of both Natal and PSMove. Both technologies are doing some great things and it will be nice to put them both under a microscope. Hopefully we'll be getting that around E3.

Lifendz5171d ago

"I dont think MS didnt show Natal because they though the media would nitpick it apart but because its still having issue[s]"

I think we're actually in agreement on this. My point wasn't that MS is smart in not showing Natal out of fear of the media picking it apart but rather that it was smart to hold it back if it is in fact having issues because the media would rip it apart. Sorry if I didn't make that clear.

And in no way am I trying to point out some conspiracy here. I attribute stuff like this to the cynicism among members of the gaming press as a whole. For some reason they seem to think that being a gaming journalist requires you to be sarcastic about all concepts, cynical on everything, and flippant about almost every major release not named Mass Effect 2.

hay5171d ago

It's camera > console > display lag. It won't be a lot better in final both Dildo and Natal. Try any PS3Eye game.

May depend on Console-TV setup, which also may produce lag. But there'll always be at least small one due to camera > console transfer no matter how quick the calculations are.

WhittO5171d ago

I think its more down to the applications/Devs themselves for the lag as I imagine some games will have better programming & Less lag

Fanb0y5171d ago

Please link back to original, more reliable source:

Digital Foundry.

-Alpha5171d ago (Edited 5171d ago )

Hypocritical how when Move gets proven to have lag Sony fans jump to its defense with "oh, it's not the final product", yet when somebody calls out Natal for having lag nobody will reason that it's not a final product.

As with Natal I'm sure lag will be fixed, but I wonder how many people who called Natal laggy will say the same for Move now.

Gotta love how fanboys who fail to keep their words soft and sweet are forced to eat it later.

ChozenWoan5171d ago (Edited 5171d ago )

Thanks guys for proving the Point Sony was making at GDC.

Lifendz5171d ago (Edited 5171d ago )

I can't explain why that is for everyone but I can offer you this: I have no interest in Move but I have even less interest in Natal because A) I don't own a 360 and B) I think "me" being the controller is the most ridiculous games related thing I've ever heard of since the Virtual Boy.

So when an article rips Natal I'll probably not even read it unless it has something to that effect in the headline. Has Kotaku or any other site done a story on Natal lagging? If so then they're just as wrong for that.

Like I said above, I think these guys are just too caught up in thinking that being a game journalist means they have to slam and rip everything games related.

Darkeyes5171d ago

Here read the latest Digital Foundry....

http://www.eurogamer.net/ar...

From article.... "Bearing all of that in mind, and recognising that we don't know how much latency the display itself is adding, I'd say that a ballpark figure of around 133ms of controller lag (give or take a frame) seems reasonable"

And that is adding to the fact that the Flatpanel TV itself has lag here...

"On top of that, of course, the proliferation of flatscreen panels means that we have display equipment where latency can change radically even between screens made by the same manufacturer. Anything from two to five frames' additional delay (33ms to 84ms) is fairly common."

So in short it has 80-100ms lag which is about 2 frames and that too in the pre-alpha stage which means it will get only better. looks like Kokuta is having another one of it's slow days.

raztad5171d ago

If I can play Socom 4 with PS Move I'm sure latency wont be a major problem specially with 30fps locked games.

I see the PS Move as a master MOVE from Sony. It got camera, hence precise motion tracking and it got controllers, so there is feedback and room for hardcore gamers.

kneon5171d ago

Since some of the demos showed no appreciable lag I would expect most of the lag that has been seen is due to the game code and not due to Move otherwise they would all show similar lag. Sony claims one frame lag, which makes sense given the technology they have used.

wicko5171d ago

I'd blame the software in this case, not the hardware.

-Alpha5171d ago

I most definitely think the "me" idea is a little gimmicky too, though I do think MS is much more smarter than Sony. Under the assumption that both companies want to make a ton of profit I find MS's approach to be a little fresher and definitely a lot more appealing and different to newer audiences. I truthfully am not anticipating playing any traditional game on Natal and wonder how far the "wow" factor will go with it.

However, back to my point: people were unnecessarily trashing Natal for lag when it was not even a finished product and now these same people are cowering behind the disagree button when somebody uses their same logic to trash Move's lag. In truth both should be held in skepticism though the final product will likely be much more optimistic.

OnlyOnN4G5171d ago (Edited 5171d ago )

This isn't controller lag it's video lag and will only be seen in augmented reality applicatiions, you can exhibit this same kind of lag on a camera phone, if you wave your hand in front of it, you'd notice it doesn't capture your motion 1:1 in realtime, there's a delay. Now if you watch the Gif i post below you'll see there's no such lag with move because the camera is simply tracking and not processing video like seen in the augmented reality stuff posted on DF...

http://i39.tinypic.com/xpv3...

vhero5171d ago

2 things..
1) Lag is no way near as bad as NATAL even at this early in its stage of development.
2) The lag is so minimal it won't actually effect any game you will use this type of controller for. I mean your not gonna play an FPS with it are you? And if you are well then.... I rest my case..

SAFARI5171d ago

So noone remember the article and video of the lag in Natal?

Give me a break, all of you sony fanboys just started laughing your ass off on that video.

shadow27975171d ago

I didn't think the lag looked significant in the video and after reading this (from the DF Natal article):

"With that in mind, an educated guess on the optimistic side would be that this Breakout-style demo operates between 133ms to 166ms - effectively the same range of response as Halo 3 working with the joypad."

So Move operates as well as or better than Halo 3 with a controller. Now, given, Halo 3 is a full game, whereas this demo is just a video with simple geometry overlayed. But I still don't think 133ms is that big of a deal, especially when that doesn't account for the TV's lag.

Maybe to PC users. But I, for one, have never been one to notice controller lag. If they can keep it at or around 133ms for all games, I'll be happy.

And chances are, they'll probably reduce the amount of lag as release approaches. Now obviously more visually intense games will probably have more than 133ms of lag, but hopefully not.

Now keep in mind that I was one of the few that didn't notice K2's lag, nor did I mind it once it was pointed out. So my opinion might not be worth much.

DaTruth5171d ago (Edited 5171d ago )

133ms is regular gaming at 30fps with a game pad speed, 84ms is 60fps speed and this is accounting for television lag.

They really couldn't have expected better, taking television lag into consideration brings this down to 84ms easy!

Natal's lag is at the point where you have to stop counting in milliseconds and upgrade to seconds!

FamilyGuy5171d ago (Edited 5171d ago )

Did they do one of these for the wii motion plus accessory?
And why not wait till they have the product and a game in-hand at their own office for a test rather than trying to rush getting a test out there with some off-screen camera being used for a test that DEMANDS precision?

I believe they have an ulterior motive and that's to down play the Move before it's out in an attempt to effect its sales. We already know this company is under M$ boot...

HolyOrangeCows5171d ago

"I think its more down to the applications/Devs themselves for the lag"

I think so. The E3 demonstration was air-tight; I don't imagine that it could have gotten worse over time.

Syronicus5171d ago

It will still be better due to the console it is in conjunction with. HD gaming trumps last gen, plain and simple. As for natal, can't say much other than it lagged like a mad dog last time they tried showing it off and sorry, but as Kevin Butler says, we here in the gaming world like to use those things called, buttons. Who wants to use their hand as a controller anyway...

+ Show (24) more repliesLast reply 5171d ago
topgeareasy5171d ago (Edited 5171d ago )

sucking M$ c**k and bending over

read what said there

http://www.n4g.com/NewsPend...

evilmonkey5015171d ago

personally about this with a developer friend and he said this just isn't true. He says it is highly accurate and there IS no lag. Natal on the other hand (he is familiar with both)has real problems with peoples clothing AND lag. (baggy jeans/skirts)

ubiquitious5171d ago

Pretty damn laggy. But at least it's innovative.

Foxgod5171d ago

Thats some damn lag, Natal doesnt seem too bad now, Both products will release around the same time, but Natal already showed better response half a year ago.

Christopher5171d ago

Uh... no... Natal hasn't shown better response recently even. It's laggy, but nowhere as badly as we've seen with Natal.

Regardless, they are both showing lag that might have issues when used with typical controller games.

Mr_Luke5171d ago

You're clearly joking.... i wish a world where ppl stop being fanboys, at least for 1 day...

Godmars2905171d ago

They haven't even shown any games for Natal.

Or are you actually going to plop down $60 for that dodge-ball title? The splash paint game?

vhero5171d ago

@Foxgod thats some damn lag??? Thats so minimal its impossible to see with the naked eye! You couldn't tell there was any lag just playing a game.. Go back to your 360.. or at least keep your BS in the openzone.

SAFARI5171d ago

If you think you cannot see the lag wit the naked eye then you probably never played high fps games, or you dont even play PC games for that matter which has much more than 30/60 solid fps.

DaTruth5171d ago

If this bothers you than you sure as hell aren't playing Gears 2 online. 10 seconds of lag and you have to watch everything 3 times!

sikbeta5171d ago

@Godmars290

WTH are you talking about?

"Dodge-ballz game iz Da Hardcorez"

lol

Cueil5171d ago

MTV reported lag ranging from 80ms to 120ms if I'm not mistaken also thos numbers are well within 30fps games so it's not even a problem for either console as both play games at the 30fps mark for the most part

+ Show (5) more repliesLast reply 5171d ago
GR8 15171d ago

Everyone who attended GDC noticed Lag on PlayStation Move. I am still disgusted that Sony chose to copy the Wii controller desperate for new consumers to jump in and bail them out of 3RD place which have been Sony's new home since the launch of ps3.

Sony are the reason why gaming is gonna go down hill. I can't understand why Sony fan boy's worship Sony anyone who has a ps3 are not gamers and should be disgusted of them selves.

TD_RJ5171d ago

So much BS...
Didn't continue reading after "Everyone who"

Lifendz5171d ago

Exactly. "Everyone" to that guy is him. He's everyone in his mind. So he left with doubts about it and now everyone else did as well.

Tito085171d ago (Edited 5171d ago )

Are you smoking or something, without Sony, this industry would very likely go downhill, or better say, it wouldn't exist anymore... Sony made this industry becoming more popular and profitable... I bet you wouldn't be having that Metal Gear Rising in your profile if that was the case, a franchise more recognized by being on Playstation!!!!

Show all comments (94)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar974d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal974d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein974d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k974d ago (Edited 974d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH975d ago

It failed because it sucked plain and simple.

LOGICWINS975d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH975d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721975d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever975d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar974d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

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LordoftheCritics975d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH975d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos975d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils974d ago

Kinect should be kept as media interactive features.

LordoftheCritics975d ago (Edited 975d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

975d ago
SPEAKxTHExTRUTH975d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein974d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr975d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721975d ago

Wait you can play Dead Space with the Move?? I need it

Orchard975d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb975d ago (Edited 975d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH975d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever975d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr974d ago (Edited 974d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 974d ago
Vanfernal975d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH975d ago (Edited 975d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal974d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH975d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin974d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

974d ago
+ Show (5) more repliesLast reply 974d ago
Godmars290975d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo974d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC974d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy975d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa975d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins975d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos975d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

975d ago Replies(2)
yeahokwhatever975d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC975d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever975d ago

There were plenty of games and I'm glad that not every game became a Move game.

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290°

These PS3 Games are Going to get Really Expensive

Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.

Read Full Story >>
ghettogamer.net
CDbiggen977d ago

There's a reason I didn't buy most of these when they came out.

MadLad977d ago

After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.

What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?

mkis007977d ago

Emulation doesn't stop a games physical box from becoming collectible.

Knightofelemia977d ago

I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.

neutralgamer1992977d ago

In 5 years time all those games will be worth at least $150 to $200 that you listed

977d ago
neutralgamer1992977d ago

Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already

And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time

MadLad977d ago

Folklore is a game I've always really wanted to play, but I got a PS3 late in the generation, and it was already really expensive to find, being it didn't exactly sell well, therefore was already kind of a collector's item.

Kept hoping I'd find a cheap copy randomly at stores and flea markets, but never happened.

franwex977d ago

I got mine for $5 at Walmart like 10 years ago. I have yet to play it.

neutralgamer1992977d ago

It was available at GameStop for a while for under $20. Don't know har happened but GameStop started to sell their used games based on ebay prices it seems

You can still find it for around $60-70 and which in my opinion is a good price for a game that will be worth double if not triple that in next 5 years

Mr Logic977d ago

Have you considered modding your PS3? Neither Sony or the dev would be getting money from that Folklore purchase. Kind of a victimless crime at that point.

MadLad977d ago (Edited 977d ago )

@neutral

Honestly, I just want to actually give the experience a try. I'm not someone who would buy it at a premium just to potentially rip someone off down the road.
I mean, there are collectors out there and if paying a couple hundred dollars is worth it to them then more power to them, but I'm not one to be on either end of that exchange.

I know it's taboo, but I might dig in and see the state of PS3 emulation on PC. I have a good PC, so it might be able to power through the often times poor performance, being PS3 is known to be hard to emulate.

I've never emulated anything past the PS2/Dreamcast but, as I said in my first post, I don't see anything wrong with emulation if the game you want to play can only be had used, with no money going to the creators.

+ Show (1) more replyLast reply 977d ago
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