In a not-very-disguised jab at Microsoft, SCEA President Jack Tretton told PSM in the latest issue, "We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for lack of a better term, bribe somebody to only do a game on our platform. We earn it..."
Note: Though this is a forum post, it is from a GamesRadar editor, increasing its reliability.
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Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"
Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc
I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii
Bribes in this industry go high, as high as 50 million.
Edit: @ toughluck
Yes! That's exactly how much the XROBOTS bribed Rockstar for the two exclusive GTA4 DLC.
Well said, Jack.
Show me the GAMES.
before the rabit ps3 fanboy vampire in me eats your soul.
Anyway with that said lol
It's just plain economics, with the amount of money invested in their own studios for exclusives along with the not so High number of ps3 sales, its just plain not work shelling out millions for exclusives at this point.
But Jack I bloody hope you weren't referring to MGS4 or this may come back to haunt you like so many other things said.
I'll say it again only Phil should be allowed to speak
If Sony goes out and buys a developer are they not, de facto, buying exclusivity?
It might be a 'different' way to do it but it amounts to the same thing.
"We don't 'fund' development'...
Well...if they have teams of Sony developers on call to assist third party developers understand the Cell...you are funding the development. Not with cash but again it amounts to the same thing.
I'm not a Sony basher generally (in fact there are those here that call me a Sony fanboy ???) but the spin on this is getting me dizzy.
They lose all the exclusives.