UnNamedGaming.com writes: David Jaffe, renowned producer of the God of War series, is often seen atop various soapboxes declaring his gaming philosophies to the masses like an angry American Socrates. Of course, his messages aren't so much poetic as profane, but I believe the comparison stands nonetheless. One of his biggest declarations to date is that all games should be fun in order to be good games. If they are not, then they are simply a waste of time. It seems like a fair point at first, but if you think about it, it's not really true.
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.