Gamespot writes: "Rock climbing might not be the most obvious sport to replicate on all three major motion controller systems, but that's what developer HumanSoft is attempting to do with HardGrip. The game was being shown in early form at GDC 10, allowing us to try it out using the standard Wii Remote controller. The game is also touted to support Wii Motion Plus, Project Natal on Xbox 360, and Move on PlayStation 3."
TeamXbox writes: "Human Soft seems to get it. The company, which has offices in San Diego, California, and Hungary, knows after about 16 years of working on game products, that it's good to strike while the iron is hot. Gabor Kadas, Human Soft's president/CEO, would like to take advantage of what the game industry hopes is a wealth of motion-control products, similar to what we've seen on the diminutive Wii."
Here at GDC IGN is seeing a lot of games that have a long ways to go. One of the promising concepts they got to demo was Human Soft Inc's rock climbing game, Hard Grip. It combines everything people love about rock climbing, like beautiful views, and removes the whole going outside and risking death thing.
HardGrip takes players on a tour of exotic and stunning locales around the globe as they compete in open events or invitation-only official races. With no harnesses or lifelines, players must solve seemingly impossible challenges and conquer their fear to make it to the top. Speed counts, but climbers who prove their ingenuity and daring will earn more respect. As climbers progress, their skills will have to become truly awesome to make the grade. Players can also compete against other climbers and hone your skills to earn respect and become the top extreme climber.
Not at all surprised to see developers working in this way - get it out on Wii, then polish it for release on Arc and Natal.
This does not bode well for the motion games for ps3 and 360. First confirmed title is a throwaway wiiware title. Have either companies revealed ANYTHING that looks worthwhile yet/ ... and no Milo does not count at all.