Richard Rouse III, designer of The Suffering, listed five different tools that designers can use to elicit an emotional response in gamers.
People have always asked the question, "Can videogames make us cry?" Richard Rouse III set out to answer that question in a panel at GDC 2010. Rouse, known for designing the The Suffering and now at Ubisoft Montreal, is certainly equipped to answer this question, having written a book called Game Design: Theory and Practice as well as being an accomplished designer himself. He cited the Electronic Arts advertisement from 1983 which originally posed the question of crying in games, and despite some designers claiming that the topic is outplayed (Including Steven Meresky who told Rouse that his panel was "so 1993.") it remains an important issue to the industry to this day.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
When they suck.
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VC made me cry, that game is just a masterful.