260°

OnLive - Pricing and Launch date could bring Failure

OnLive's pricing and launch date has been announced for the US, while it is exciting news it could also bring failure to this pipe dream.

Bigpappy5171d ago

No doubt about that! $15 a month? I don't think so. Add some bandwidth issues and you have yourself pure home made failure of the highest grade.

meetajhu5169d ago

There is nothing there about failure. Cloud computing is future and to do so requires a lot of money and management 24/7. For cloud computing thats actually a reasonable price i thought it would be more expensive. I won't buy onlive but i think it is the beginning of cloud computing era. If this thing suceeds it will be a massive sucess.

Redempteur5169d ago

cloud computing is the future BUT high prices are not

DarkTower8055169d ago

$15/month plus you still have to buy the games to play them, this is a total ripoff. The only way I see something like this being a success if if broadband providers offer this as part of their service for free, and sell the games at a low price.

HolyOrangeCows5169d ago

$180 a year BEFORE purchasing games. It's like buying a console every year, lol.

Claudinho695169d ago (Edited 5169d ago )

^^kinda like the xbox...so there will always be those people

edit:due to a PM, i meant like the xbox users because of the RROD not because of the live fee, but that too lol

+ Show (2) more repliesLast reply 5169d ago
RonyDean5170d ago

Im really looking forward to checking out onLive but I do see it being one big fail. Costs to much, and I dont think most people will have enough bandwidth to use it at this time.

Bea Arthur5169d ago

Agree, it's a great idea but it is too flawed to survive in its current state.

keysy4205169d ago

most people wont play mmo's becuase its too much. 15 when i alread have systems isnt goign to fly

iFLOWLIKEWATER5169d ago (Edited 5169d ago )

Most people, I assume, are the ones besides the millions of people that have no problem paying it. And where is this guy getting $180 from? Is he talking monthly or yearly? Nevertheless, I wonder what the ones that say this will fail, will say if it doesn't?

Edit: Never mind, he/she means yearly...But still, this person, like so many that complain about such things, can't come to grips that they don't have to buy the service. This is a business...

ScubaSteve15169d ago

it was already set up has a failure when you have to stream the games on our internet

zeddy5169d ago

onlive get the same games as the ps3 and the 360 and i dont see whats wrong with going to a shop and buying a copy, plus if you buy a game from onlive you wont be able to trade it in or borrow it to your mates. 360 and ps3 already have huge install bases and i dont know why anyone needs this.

zagibu5168d ago

The promise is that you never have to worry about hardware. The platform will constantly be upgraded to run the newest games at highest settings.

But yeah, I'm not sure whether there are enough people interested in games that are not already playing on computers or consoles. I don't see the service luring away established pc or console gamers.

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120°

OnLive teams up with London’s Green Man Gaming to resell its cloud-gaming service

Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."

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venturebeat.com
60°

OnLive CloudLift’s Video Game Streaming Service Does The Heavy Lifting For You

With all the recent subscription services increasing in popularity including EA Access and PS Plus, The Game Fanatics decided to take another look at OnLive and how it could be the dark horse in the video game streaming race.

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thegamefanatics.com
twdll3547d ago

I still have onlive and compared to psn now it seems faster response time, and the ui is tons better. Imho.

60°

War Thunder debuts on OnLive's CloudLift streaming service

Samit Sarkar of Polygon writes: "War Thunder, the free-to-play military MMO from Russian studio Gaijin Entertainment, is launching today on CloudLift, the cloud-based gaming service from OnLive, the latter company announced today.

CloudLift, which OnLive debuted this past March in open beta, is a subscription-based service that allows players to "lift" a limited selection of Steam titles they already own to the cloud, and then stream them to a variety of devices without needing to download the full game. Those devices include Mac- and Windows-based computers, as well as TVs and Android tablets. Because CloudLift is integrated with Steam, save games are synced across devices."

ocelot073650d ago

I ant used Onlive in ages. But when I did I couldn't fault the service.

3-4-53650d ago

Been playing it on PC and between this & Planetside 2, PS4 owners are in for a real Double treat with these games.

So much fun, tons of content, High quality good looking games.