DIYGamer writes: "Indie games are fun to play but, more than that, they are interesting to look at. This might sound trite and a bit underwhelming, but the fact of the matter is that a game that looks good and appeals to our senses is therefore more likely to be played. Unfortunately, what many these days consider to be pleasing to the eye is merely a constant race for the highest quality, best definition and the better number of… well, everything. The struggle for high-definition is one that large, corporate developers and publishers fight on a day-to-day basis."
Alex S. from Link Cable Gaming writes: "Before Sony shuts down these stores, we wanted to give you a chance to grab the gems that will be lost forever. Here are five PlayStation games you need to play before they are gone forever."
Some of these digi titles need to be converted to run on ps5 games like the last guy will be gone now
I really wish we got a Tokyo Jungle sequel with a bit more budget to it. That game was so unique.
"Back in 2008, Capcom revived the original Mega Man franchise with a brand new 8-bit installment which itself received a sequel shortly after. So, let's explore these 2 retro revivals and see which one is worthier of its bolts." - A.J. Maciejewski from Video Chums
I would’ve preferred if they stuck with the 16/32-bit aesthetics
If Mega Man 9 had to be 8-bit, then Mega Man 10 should’ve been twice that to separate it from its predecessor
Like any franchise, there are entries in the mainline Mega Man series have proved better than others, either because of how much they did (or didn't) alter the gameplay design philosophy that made it legendary in the industry. Today, we've got every mainline entry in the series ranked from worst to best.