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Multiplayer.it Hands-On: Command & Conquer 4: Tiberian Twilight

Multiplayer.it: Command & Conquer series needs no introduction, at least it should not have on a site specializing in video games. This fourth episode is a turning point for the series, not so much for content as for the future that awaits. Not really know anything for sure, but we assume a chapter to be played entirely online, maybe on Facebook (Command & Conquerville?). Su, wiping lacrimen and remain in the present where the war between GDI and NOD rages more fiercely than ever.

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Command & Conquer Series Throwback

It's been a while since we have seen a new C&C and while it was a brilliant RTS game in it's time is there any hope for the series? For those who didn't know there was going to be a FPS version of C&C but instead we got C&C Generals.

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Koopdogg2984d ago

Those sweet sweet memories

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10 Potentially Great Games That Were Dead On Arrival

Every era is recognised as much for its failures as its successes, from the ones which deliver on their promises perfectly, to the likes of Ride to Hell: Retribution. The sad thing about video games is that the vast majority of such let-downs are the disappointing kind. Even when it’s so dire the developers might as well be mocking your very existence, you can realise how they might have succeeded. Put in enough hours or look far enough into the behind the scenes work, and you can just about see the great game developers were trying to bring to life, even in the absolute worst of games. The shovelware tie-in for Batman Begins might have been dreck of the worst kind but you could at least see the beginnings of ideas which would make it into Arkham Asylum.

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The Rise and Fall of Command & Conquer

GamingLives.com tracks the rise to fame and fall from grace of the Command & Conquer series.

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JsonHenry4678d ago

The fall of C&C started when they did not release a multiplayer expansion for RA3. I knew right then the series was in trouble.

Then they released CnC4. And it was dead and once again awaiting a reboot. (which we are getting in 2012 BTW)

gamingdroid4678d ago

Trouble started way before that when EA took over and fudge the game beyond recognition. Sadly, I used to love C&C almost more than StarCraft.

Luckily Blizzard is NOT screwing up StarCraft!!!

JsonHenry4678d ago

I would agree with you, except my favorite CnC experience was Generals/Zero Hour which was made by EA. And I am talking from a gameplay standpoint here, not the story. Gen/ZH had a non existent story.

STK0264678d ago

But CnC Generals had nothing to do with CnC, the gameplay was different, the unit production system was different, the interface was changed, and if I'm not mistaken, even the mouse buttons were inversed compared to previous CnC in order to be like in SC and WC.

Most CnC games had over the top units, something CnC Generals mostly ignored, basically no FMVs, with the exception of the overly boring reporters. And, my biggest gripe about CnC Zero Hour, they stopped patching it before the game was actually well balanced, how awful is that.

Now, I'm not saying CnC Generals was a bad game, as it was fun and for the most part well designed (with plenty of balance issues though, still to this day), but it had nothing to do with Command and Conquer, they basically made a RTS from scratch (well, with the exception of the engine which was used in Emperor) and put the CnC logo on it to make sure it sells.

STK0264678d ago

Good article, although, to me, CnC ended with Renegade, as CnC Generals, while a good game, didn't have anything to do with the CnC series with the exception of the name, gone was the sidebar, and the game basically played like a modern-era StarCraft thanks to its builders.

banjadude4678d ago

After Red Alert 2... I thought every iteration of CC was... very bland.

bumnut4678d ago

I loved most C&C games, but 4 made me cry myself to sleep at night.