As one of Irrational's Australian studio's first hires, Jay Kyburz worked as an artist and designer on games including Freedom Force, Tribes: Vengeance and SWAT4: The Stetchkov Syndicate. After designing levels for BioShock, he left to form his own independent developer, called Iron Helmet. Though not yet officially a company - Jay works from home, supported by developers under freelance contracts - its first game is already fully playable.
Neptune's Pride is a free multiplayer strategy game about conquering a galaxy in realtime. Running in your browser, completing even a single game takes weeks of careful planning, alliances and subterfuge. Edge spoke to Jay about why he left Irrational, his future plans, and why backstabbing is good for the world.
Jay Keyburz of Iron Helmet Games created the growing 4x online boardgame, Neptune’s Pride.
Jay has worked as a Project Lead, Producer and Artists at Irrational Games and 2K Games on big budget titles in the Unreal Engine.
Bag of Games sat down with Jay to discuss his newest game under development: Neptune’s Pride II: Triton.
Marko and Ryan of Bag of Games participated in a game of Neptune's Price II: Triton and carefully logged each of the major events which transpired throughout the campaign.
This analysis should serve to enlighten potentially interested parties as to whether or not Neptune's Pride II: Triton will scratch that pesky "desire to rule the galaxy" itch.
Want to rule your own star empire? Want to pursue it for just two minutes a day? Want to alienate your friends?
In Neptune’s Pride 2: Triton, you are the master of a small grouping of stars. Your objective is to parlay your small set of initial resources into a vast interstellar empire by using strategic planning, patience and careful consideration.
It's definitely an interesting idea. Generally asynchronous is more of a mobile feature, but I can see some serious potential here.