Gamer 2.0 writes: "Introversion Software's Darwinia was a low-key release on the PC and Mac in 2005, but steadily gained critical praise and mainstream success. The next year they released Multiwinia, a real-time strategy game based on Darwinia's gameplay. Seeing an opportunity to bring the experience to the console market, Microsoft courted Introversion to bring their games to the XBLA. The result was Darwinia+, and it's definitely worth the download."
Chris Delay and Mark Morris of Introversion Software talk about Prison Architect, babies and where Darwinia went wrong.
Mark Morris, a co-founder of Introversion Software on the indie games scene, the impact of Minecraft, and how before Notch "we all had a dream, now we know the dream is achievable", on distribution platforms - how Steam is a priority for developers - and on how the best route in to games development is trying indie, before aspiring to work as part of a team at the 'old guard' (a big name studio).
After nearly a decade of living, breathing and sleeping Darwinia, indie studio Introversion gave it a send-off in style: they created Darwinian torture porn. But Darwinia will be sorely missed - and here is why.
Was thinking about getting it but I got The Misadventures of P.B. Winterbottom instead.