Bungie has told OXM UK that its biggest regret from the whole Halo series is the lack of matchmaking in ODST's Firefight mode - which it said it simply didn't have time to fix.
Alvios Games discusses the titles that inspired Vellum, including Halo 3: ODST, Mass Effect 3, Hades, and Slay the Spire.
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
Learn from mistakes. That's how we succeed.
Wow, that's really interesting and pretty up front of Bungie. Hopefully they won't rush future games quite so much so that they don't have any more big regrets in the future.
At very least, if we get Firefight in Reach, hopefully this means we'll get matchmaking for it.
ODST was finished in May of 2009 and they released it in September. That's 4 months that they sat on the game and did nothing. They're lying when they say they didn't have time.
"In an episode of GameTrailers Bonus Round recorded at the Penny Arcade Expo, Brian Jarrard of Bungie revealed that Halo 3: ODST was completed way back in May and was held back to be released during the holiday season."
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Be that as it may, We know Firefight's coming back in REACH and I've also heard a rumble about all Co-Op modes having Matchmaking (This came out of X10, google it if you need convincing), so I do believe that Bungie will deliver this time around.
What a coincidence because that is my biggest complaint about ODST. It's annoying as s***. If nobody is playing firefight on my friends list (which at this point they are not) I can only play by myself (which obviously sucks). Such a great game mode ruined by such a bizarre design choice.