OXCGN:
"Have you heard about the upcoming game Hellion: The Mystery of the Inquisition by Polish game-maker Flying Fish Works and to be released sometime later this year? Probably not.
In fact I thought it was dead, like so many other independent studio games lately.
Apparently it is alive and well and the details we have of a medieval sword wielding Dominican Inquisitor battling in the 13th Century against the rising evil of heretics, possessed, witches, Templars, assassins, animals, demons (sigh) and zombies (double sigh) in a 'historical fiction' first person perspective hack 'n slash have me both interested but also confused...
I can't properly express how sick of games involving overly gory apocalyptic destruction, Hell, or Hades I am. There have been so many with their grotesque destroyed twisted flaming environments and demons that you'd think we were all suffering a deep rooted psychological fear of impending violent End of Days. Stories don't all have to about the end of the world!"
Zach writes: 'It’s happened to all of us. We’ve been following the progress of a really exciting looking video game, constantly refreshing forum pages and twitter feeds for more information and insight into it, and then BAM. The game is cancelled and your dreams are dashed forever.'.
Join Amras89 and Hardlydan for game talk and fun! This time, The Gamesmen talk about The Game Awards. Games discussed are Fallout 76, Angry Birds 2, Hellion, Let’s Go! Eevee, Read Dead Redemption 2, Spintires: Mudrunners, and Monster Hunter World.
Join Amras89 and Hardlydan for game talk and fun! This time, The Gamesmen talk about Oculus Rift support to Viveport, the Nintendo Switch online service, Monster Hunter: World on Steam surpassing 10M copies shipped, the Nvidia GeForce RTX 2080 with optimized games, Assassin’s Creed skipping another year, Steam.tv, and Amazon removal of the 20 percent preorder discount. Games discussed are Hellion, Monster Hunter World, No Man’s Sky, Beat Saber, Rollercoaster VR, Face Your Fears, Elite Dangerous, Box VR, Oculus First Contact, Project Cars 2, Grid 2, Dirt Rally, Descenders, and Octopath Traveler.
Actually this game sounds really good...I hadn't seen anything about it before.
I agree about the overly done demon/hell/apocalypse theme and don't need gore to have fun but most of the screenshots don't look too gloomy or gory yet. The concept art might though and it does sound like they want to go apocalyptic, so who knows.
Personally I'm kind of hoping it proves to be a viable game, as the era and style of game, a mixture of RPG and FPP would suit me just fine, especially if it is based around some factual aspects of the time.
It sounds like it is trying to be a little too ambitious, but I like details such as 'reconstructing historical sites based on plans etc'. I remember reading an article on this game well over a year ago and had forgotten all about it.
This title could be really good if they get it right and the 13th Century period is fantastic if it goes for historic rather than fantasy and horror.
I am sick of games that go for the whole hell or completely destroyed look too. Oblivion had that element (which were my least liked environments) but also had towns that changed (destroyed and then fixed etc. as time went by). Most of it was vibrant and pleasantly intact medieval. The downloadable Shivering Isles expansion was too twisted imo.
This game doesn't seem to be going too RPG-sh though and is more action orientated, so could go the way of game locations like Darksiders, Dante's Infernal, war-torn shooter locations, or other demon infested games. It is getting a bit old...
There's too much gore in new release games, but it doesn't bother me much. It is almost expected these days as gamers are probably thought of as the same people who relish torture-porn like Hostel.
I think there are much more disturbing instances in gaming where there's no gore shown at all - like harvesting a Little Sister in Bioshock. I thought it was bad in the first game, now in the sequel it makes me feel even worse! Things like that are much more effective rather than a game where every death is a splatter-fest